Sean McArthur 5d3c472228 feat(error): revamp hyper::Error type
**The `Error` is now an opaque struct**, which allows for more variants to
be added freely, and the internal representation to change without being
breaking changes.

For inspecting an `Error`, there are several `is_*` methods to check for
certain classes of errors, such as `Error::is_parse()`. The `cause` can
also be inspected, like before. This likely seems like a downgrade, but
more inspection can be added as needed!

The `Error` now knows about more states, which gives much more context
around when a certain error occurs. This is also expressed in the
description and `fmt` messages.

**Most places where a user would provide an error to hyper can now pass
any error type** (`E: Into<Box<std::error::Error>>`). This error is passed
back in relevant places, and can be useful for logging. This should make
it much clearer about what error a user should provide to hyper: any it
feels is relevant!

Closes #1128
Closes #1130
Closes #1431
Closes #1338

BREAKING CHANGE: `Error` is no longer an enum to pattern match over, or
  to construct. Code will need to be updated accordingly.

  For body streams or `Service`s, inference might be unable to determine
  what error type you mean to return. Starting in Rust 1.26, you could
  just label that as `!` if you never return an error.
2018-04-10 14:29:34 -07:00
2018-04-10 14:29:34 -07:00
2014-08-30 14:18:28 -07:00
2018-03-07 12:56:57 -08:00
2014-08-30 14:18:28 -07:00

hyper

Travis Build Status Appveyor Build status Coverage Status MIT licensed crates.io Released API docs Master API docs

A low-level HTTP implementation for Rust.

Get started by looking over the guides.

Overview

hyper is a fast, safe HTTP implementation written in and for Rust.

hyper offers both an HTTP client and server which can be used to drive complex web applications written entirely in Rust.

hyper makes use of "async IO" (non-blocking sockets) via the Tokio and Futures crates.

Be aware that hyper is still actively evolving towards 1.0, and is likely to experience breaking changes before stabilising. You can also see the issues in the upcoming milestones.

Description
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Rust 94.5%
C 5.2%
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