Methods added to `Client` and `Server` to control read and write
timeouts of the underlying socket.
Keep-Alive is re-enabled by default on the server, with a default
timeout of 5 seconds.
BREAKING CHANGE: This adds 2 required methods to the `NetworkStream`
trait, `set_read_timeout` and `set_write_timeout`. Any local
implementations will need to add them.
When the Content-Length header is invalid, the Http11Message ends up
dropping the stream before returning the error. This causes a panic when
the `close_connection` method of the message is used later. This commit
fixes this by saving the stream onto the message instance before
returning the error. A regression test is also included.
When an Http11Message knows that the previous response should not
have included a body per RFC7230, and fails to parse the following
response, the bytes are shuffled along, checking for the start of the
next response.
Closes#640
- reading 0 bytes when SizedReader.remaining is more than 0 returns
"early eof" error
- reading 0 bytes when ChunkedReader.remaining is more than 0 returns
"early eof" error
- if SizedReader.remaining is less than buf.len(), the buf is sliced to
the remaining size
BREAKING CHANGE: This changes the signature of HttpWriter.end(),
returning a `EndError` that is similar to std::io::IntoInnerError,
allowing HttpMessage to retrieve the broken connections and not panic.
The breaking change isn't exposed in any usage of the `Client` API,
but for anyone using `HttpWriter` directly, since this was technically
a public method, that change is breaking.
While these methods are marked unstable in libstd, this is behind a
feature flag, `timeouts`. The Client and Server both have
`set_read_timeout` and `set_write_timeout` methods, that will affect all
connections with that entity.
BREAKING CHANGE: Any custom implementation of NetworkStream must now
implement `set_read_timeout` and `set_write_timeout`, so those will
break. Most users who only use the provided streams should work with
no changes needed.
Closes#315
BREAKING CHANGE: Server::https was changed to allow any implementation
of Ssl. Server in general was also changed. HttpConnector no longer
uses SSL; using HttpsConnector instead.
Connector::connect already used &self, and so would require
synchronization to be handled per connector anyway. Adding Sync to the
Client allows users to setup config for a Client once, such as using a
single connection Pool, and then making requests across multiple
threads.
Closes#254
BREAKING CHANGE: Connectors and Protocols passed to the `Client` must
now also have a `Sync` bounds, but this shouldn't break default usage.