While these methods are marked unstable in libstd, this is behind a
feature flag, `timeouts`. The Client and Server both have
`set_read_timeout` and `set_write_timeout` methods, that will affect all
connections with that entity.
BREAKING CHANGE: Any custom implementation of NetworkStream must now
implement `set_read_timeout` and `set_write_timeout`, so those will
break. Most users who only use the provided streams should work with
no changes needed.
Closes#315
Make hyper dependant on rust-language-tags providing complete parsing
and formatting of language tags. Remove builtin solution for simple
tags.
BREAKING CHANGE: AcceptLanguage and ContentLanguage use LanguageTag now,
Language removed from Hyper.
BREAKING CHANGE: Server::https was changed to allow any implementation
of Ssl. Server in general was also changed. HttpConnector no longer
uses SSL; using HttpsConnector instead.
The HTML root URL is not supposed to point at the index resource, but
represent the path that can be used to construct the full URL of the
crate's components.
Connector::connect already used &self, and so would require
synchronization to be handled per connector anyway. Adding Sync to the
Client allows users to setup config for a Client once, such as using a
single connection Pool, and then making requests across multiple
threads.
Closes#254
BREAKING CHANGE: Connectors and Protocols passed to the `Client` must
now also have a `Sync` bounds, but this shouldn't break default usage.
The old names followed the old style of including the module name and
"Error" in each variant. The new style is to refer to an error from its
owning module, and variants are now scoped to their enum, so there's no
need to include the enum name in the variant name.
BREAKING CHANGE: The terms `Http` and `Error` have been removed from the Error
type and its variants. `HttpError` should now be accessed as `hyper::Error`,
and variants like `HttpIoError` should be accessed as `Error::Io`.
Closes#379
BREAKING CHANGE: For people using the default HttpConnector and Client,
everything should continue to just work. If the Client has been
used with a generic parameter, it should be removed.
However, there were some breaking changes to the internals of
NetworkConnectors. Specifically, they no longer return a
NetworkStream, but instead a Into<Box<NetworkStream + Send>>. All
implementations of NetworkStream should continue to just work,
however.
Possible breakages could come from the stricter usage of Send
throughout the Client API.
This includes a custom BufReader, since the one in libstd doesn't allow
reading additional data into the buffer without consuming it. This is
required because some connections may send shorter packets, and so we
need to perform multiple reads. After each read, the contents of the
buffer are passed to httparse to see if have a valid message. If so, the
proper amount of bytes are consumed. The additional bytes are left in
the buffer since they are the beginning of the body.
The buffer in this BufReader also grows in size, compared to the libstd
which is sized once. This is because we start with a smaller buffer,
since the majority of messages will be able to include their head in a
packet or 2. Therefore, it's a wasteful performance hit to allocate the
maximum size for every message. However, some headers can be quite big,
and to allow for many of them to be set, we include a maximum size. Once
we've hit the maximum buffer size, and still haven't determined the end
of the headers, a HttpTooLargeError will be returned.
Closes#389
httparse is a http1 stateless push parser. This not only speeds up
parsing right now with sync io, but will also be useful for when we get
async io, since it's push based instead of pull.
BREAKING CHANGE: Several public functions and types in the `http` module
have been removed. They have been replaced with 2 methods that handle
all of the http1 parsing.
BREAKING CHANGE: added requirement that all HeaderFormat implementations
must also be fmt::Debug. This likely as easy as slapping
#[derive(Debug)] on to any custom headers.
All instances of `old_io` and `old_path` were switched to use the new
shiny `std::io`, `std::net`, and `std::path` modules. This means that
`Request` and `Response` implement `Read` and `Write` now.
Because of the changes to `TcpListener`, this also takes the opportunity
to correct the method usage of `Server`. As with other
languages/frameworks, the server is first created with a handler, and
then a host/port is passed to a `listen` method. This reverses what
`Server` used to do.
Closes#347
BREAKING CHANGE: Check the docs. Everything was touched.
This is a modified and specialized thread pool meant for
managing an acceptor in a multi-threaded way. A single handler
is provided which will be invoked on each stream.
Unlike the old thread pool, this returns a join guard which
will block until the acceptor closes, enabling friendly behavior
for the listening guard.
The task pool itself is also faster as it only pays for message passing
if sub-threads panic. In the optimistic case where there are few panics,
this saves using channels for any other communication.
This improves performance by around 15%, all the way to 105k req/sec
on my machine, which usually gets about 90k.
BREAKING_CHANGE: server::Listening::await is removed.
It turns out, we don't need capabilities of MuCell (or even RefCell).
We don't to have sophisticated interior mutability. We don't ever lend
out references that may be mutated later. Instead, if there is no value
to lend, then we generate the value, require interior mutability to save
the value internally, and then we return a reference. We never ever
change a value once it's been generated. It can be changed, but only via
&mut self methods, where we can safely reason about mutability.
This means we don't need keep borrow checking code at runtime, which
helps performance. We also are able to reduce the amount of unsafe
transmutes. The internal API more safely constrains the usage of unsafe,
enforcing our invariants, instead of shotgunning unsafe usage with Refs
and promising we're doing it correctly.
On a machine with lower memory (1GB):
Before:
test bench_mock_hyper ... bench: 251772 ns/iter (+/- 128445)
After:
test bench_mock_hyper ... bench: 152603 ns/iter (+/- 25928)
On a machine with more memory, weaker CPU:
Before:
test bench_mock_hyper ... bench: 129398 ns/iter (+/- 51740)
After:
test bench_mock_hyper ... bench: 115935 ns/iter (+/- 28555)
Closes#252