Internals have been shuffled around such that Request and Reponse are
now given only a mutable reference to the stream, instead of being
allowed to consume it. This allows the server to re-use the streams if
keep-alive is true.
A task pool is used, and the number of the threads can currently be
adjusted by using the `listen_threads()` method on Server.
[breaking-change]
Intertwining was a nice feature, but it slows down hyper significantly,
so it is being removed.
There is some fallout from this, mainly that Incoming has had its type
parameter changed to `<A = HttpAcceptor>` and Handler receiving one
bounded with `A: NetworkAcceptor`.
[breaking-change]
Fixes#112
An Authorization header contains a Scheme. If you have no real scheme,
you can use String as your scheme (Authorization<String>).
This includes the `Basic` scheme built-in.
The client Request now uses the same system as a server Response to track
the write status of headers, and the API has been updated accordingly.
Additionally, the Request constructors have been moved onto the Request object
instead of being top-level hyper functions, as this better namespaces the
client and Server.
Expose Server::many for creating a Server that will listen on many (ip, port)
pairs.
Handler still receives a simple Iterator of (Request, Response) pairs.
This is a breaking change since it changes the representation of Listener,
but Handler and Server::http are unchanged in their API.
Fixes#7
This introduces a new Trait, NetworkStream, which abstracts over
the functionality provided by TcpStream so that it can be easily
mocked and extended in testing and hyper can be used for
other connection sources.