Move internal design overview to documentation, add examples to README

While the README examples are not checked by rustdoc, they are important
to have as they show-off hyper to the world :)
This commit is contained in:
Jonathan Reem
2014-09-20 06:13:30 -07:00
parent 939de07ae6
commit 80f275cbda
2 changed files with 163 additions and 107 deletions

147
README.md
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@@ -17,6 +17,47 @@ complex web applications written entirely in Rust.
The documentation is located at [http://hyperium.github.io/hyper](http://hyperium.github.io/hyper).
## Example
Echo Server:
```rust
fn echo(mut incoming: Incoming) {
for (_, mut res) in incoming {
*res.status_mut() = hyper::status::Ok;
let mut res = res.start().unwrap();
res.write(b"Hello World!");
res.end().unwrap();
}
}
fn main() {
let server = Server::http(Ipv4Addr(127, 0, 0, 1), 1337);
server.listen(echo).unwrap();
}
```
Client:
```rust
fn main() {
// Creating an outgoing request.
let mut req = Request::get(Url::parse("http://www.gooogle.com/")).unwrap();
// Setting a header.
req.headers_mut().set(Foo);
// Start the Request, writing headers and starting streaming.
let res = req.start().unwrap()
// Send the Request.
.send().unwrap()
// Read the Response.
.read_to_string().unwrap()
println!("Response: {}", res);
}
```
## Scientific\* Benchmarks
[Client Bench:](./benches/client.rs)
@@ -56,112 +97,6 @@ test result: ok. 0 passed; 0 failed; 0 ignored; 3 measured
\* No science was harmed in the making of this benchmark.
## Internal Design
Hyper is designed as a relatively low-level wrapped over raw HTTP. It should
allow the implementation of higher-level abstractions with as little pain as
possible, and should not irrevocably hide any information from its users.
### Common Functionality
Functionality and code shared between the Server and Client implementations can
be found in `src` directly - this includes `NetworkStream`s, `Method`s,
`StatusCode`, and so on.
#### Methods
Methods are represented as a single `enum` to remain as simple as possible.
Extension Methods are represented as raw `String`s. A method's safety and
idempotence can be accessed using the `safe` and `idempotent` methods.
#### StatusCode
Status codes are also represented as a single, exhaustive, `enum`. This
representation is efficient, typesafe, and ergonomic as it allows the use of
`match` to disambiguate known status codes.
#### Headers
Hyper's header representation is likely the most complex API exposed by Hyper.
Hyper's headers are an abstraction over an internal `HashMap` and provides a
typesafe API for interacting with headers that does not rely on the use of
"string-typing."
Each HTTP header in Hyper has an associated type and implementation of the
`Header` trait, which defines an HTTP headers name as a string, how to parse
that header, and how to format that header.
Headers are then parsed from the string representation lazily when the typed
representation of a header is requested and formatted back into their string
representation when headers are written back to the client.
#### NetworkStream and NetworkAcceptor
These are found in `src/net.rs` and define the interface that acceptors and
streams must fulfill for them to be used within Hyper. They are by and large
internal tools and you should only need to mess around with them if you want to
mock or replace `TcpStream` and `TcpAcceptor`.
### Server
Server-specific functionality, such as `Request` and `Response`
representations, are found in in `src/server`.
#### Request
An incoming HTTP Request is represented as a struct containing
a `Reader` over a `NetworkStream`, which represents the body, headers, a remote
address, an HTTP version, and a `Method` - relatively standard stuff.
`Request` implements `Reader` itself, meaning that you can ergonomically get
the body out of a `Request` using standard `Reader` methods and helpers.
#### Response
An outgoing HTTP Response is also represented as a struct containing a `Writer`
over a `NetworkStream` which represents the Response body in addition to
standard items such as the `StatusCode` and HTTP version. `Response`'s `Writer`
implementation provides a streaming interface for sending data over to the
client.
One of the traditional problems with representing outgoing HTTP Responses is
tracking the write-status of the Response - have we written the status-line,
the headers, the body, etc.? Hyper tracks this information statically using the
type system and prevents you, using the type system, from writing headers after
you have started writing to the body or vice versa.
Hyper does this through a phantom type parameter in the definition of Response,
which tracks whether you are allowed to write to the headers or the body. This
phantom type can have two values `Fresh` or `Streaming`, with `Fresh`
indicating that you can write the headers and `Streaming` indicating that you
may write to the body, but not the headers.
### Client
Client-specific functionality, such as `Request` and `Response`
representations, are found in `src/client`.
#### Request
An outgoing HTTP Request is represented as a struct containing a `Writer` over
a `NetworkStream` which represents the Request body in addition to the standard
information such as headers and the request method.
Outgoing Requests track their write-status in almost exactly the same way as
outgoing HTTP Responses do on the Server, so we will defer to the explanation
in the documentation for sever Response.
Requests expose an efficient streaming interface instead of a builder pattern,
but they also provide the needed interface for creating a builder pattern over
the API exposed by core Hyper.
#### Response
Incoming HTTP Responses are represented as a struct containing a `Reader` over
a `NetworkStream` and contain headers, a status, and an http version. They
implement `Reader` and can be read to get the data out of a `Response`.
## License
[MIT](./LICENSE)

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@@ -1,9 +1,130 @@
//! # hyper
#![feature(macro_rules, phase, default_type_params)]
#![deny(missing_doc)]
#![deny(warnings)]
#![experimental]
//! # Hyper
//! Hyper is a fast, modern HTTP implementation written in and for Rust. It
//! is a low-level typesafe abstraction over raw HTTP, providing an elegant
//! layer over "stringly-typed" HTTP.
//!
//! Hyper offers both an HTTP/S client an HTTP server which can be used to drive
//! complex web applications written entirely in Rust.
//!
//! ## Internal Design
//!
//! Hyper is designed as a relatively low-level wrapped over raw HTTP. It should
//! allow the implementation of higher-level abstractions with as little pain as
//! possible, and should not irrevocably hide any information from its users.
//!
//! ### Common Functionality
//!
//! Functionality and code shared between the Server and Client implementations can
//! be found in `src` directly - this includes `NetworkStream`s, `Method`s,
//! `StatusCode`, and so on.
//!
//! #### Methods
//!
//! Methods are represented as a single `enum` to remain as simple as possible.
//! Extension Methods are represented as raw `String`s. A method's safety and
//! idempotence can be accessed using the `safe` and `idempotent` methods.
//!
//! #### StatusCode
//!
//! Status codes are also represented as a single, exhaustive, `enum`. This
//! representation is efficient, typesafe, and ergonomic as it allows the use of
//! `match` to disambiguate known status codes.
//!
//! #### Headers
//!
//! Hyper's header representation is likely the most complex API exposed by Hyper.
//!
//! Hyper's headers are an abstraction over an internal `HashMap` and provides a
//! typesafe API for interacting with headers that does not rely on the use of
//! "string-typing."
//!
//! Each HTTP header in Hyper has an associated type and implementation of the
//! `Header` trait, which defines an HTTP headers name as a string, how to parse
//! that header, and how to format that header.
//!
//! Headers are then parsed from the string representation lazily when the typed
//! representation of a header is requested and formatted back into their string
//! representation when headers are written back to the client.
//!
//! #### NetworkStream and NetworkAcceptor
//!
//! These are found in `src/net.rs` and define the interface that acceptors and
//! streams must fulfill for them to be used within Hyper. They are by and large
//! internal tools and you should only need to mess around with them if you want to
//! mock or replace `TcpStream` and `TcpAcceptor`.
//!
//! ### Server
//!
//! Server-specific functionality, such as `Request` and `Response`
//! representations, are found in in `src/serer`.
//!
//! #### Handler + Server
//!
//! A Handler in Hyper just accepts an Iterator of `(Request, Response)` pairs and
//! does whatever it wants with it. This gives Handlers maximum flexibility to decide
//! on concurrency strategy and exactly how they want to distribute the work of
//! dealing with `Request` and `Response.`
//!
//! #### Request
//!
//! An incoming HTTP Request is represented as a struct containing
//! a `Reader` over a `NetworkStream`, which represents the body, headers, a remote
//! address, an HTTP version, and a `Method` - relatively standard stuff.
//!
//! `Request` implements `Reader` itself, meaning that you can ergonomically get
//! the body out of a `Request` using standard `Reader` methods and helpers.
//!
//! #### Response
//!
//! An outgoing HTTP Response is also represented as a struct containing a `Writer`
//! over a `NetworkStream` which represents the Response body in addition to
//! standard items such as the `StatusCode` and HTTP version. `Response`'s `Writer`
//! implementation provides a streaming interface for sending data over to the
//! client.
//!
//! One of the traditional problems with representing outgoing HTTP Responses is
//! tracking the write-status of the Response - have we written the status-line,
//! the headers, the body, etc.? Hyper tracks this information statically using the
//! type system and prevents you, using the type system, from writing headers after
//! you have started writing to the body or vice versa.
//!
//! Hyper does this through a phantom type parameter in the definition of Response,
//! which tracks whether you are allowed to write to the headers or the body. This
//! phantom type can have two values `Fresh` or `Streaming`, with `Fresh`
//! indicating that you can write the headers and `Streaming` indicating that you
//! may write to the body, but not the headers.
//!
//! ### Client
//!
//! Client-specific functionality, such as `Request` and `Response`
//! representations, are found in `src/client`.
//!
//! #### Request
//!
//! An outgoing HTTP Request is represented as a struct containing a `Writer` over
//! a `NetworkStream` which represents the Request body in addition to the standard
//! information such as headers and the request method.
//!
//! Outgoing Requests track their write-status in almost exactly the same way as
//! outgoing HTTP Responses do on the Server, so we will defer to the explanation
//! in the documentation for sever Response.
//!
//! Requests expose an efficient streaming interface instead of a builder pattern,
//! but they also provide the needed interface for creating a builder pattern over
//! the API exposed by core Hyper.
//!
//! #### Response
//!
//! Incoming HTTP Responses are represented as a struct containing a `Reader` over
//! a `NetworkStream` and contain headers, a status, and an http version. They
//! implement `Reader` and can be read to get the data out of a `Response`.
//!
extern crate time;
extern crate url;
extern crate openssl;