refactor(dependencies): update to socket2 v0.4.0 (#2472)
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@@ -108,46 +108,11 @@ impl AddrIncoming {
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match ready!(self.listener.poll_accept(cx)) {
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Ok((socket, addr)) => {
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if let Some(dur) = self.tcp_keepalive_timeout {
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// Convert the Tokio `TcpStream` into a `socket2` socket
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// so we can call `set_keepalive`.
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// TODO(eliza): if Tokio's `TcpSocket` API grows a few
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// more methods in the future, hopefully we shouldn't
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// have to do the `from_raw_fd` dance any longer...
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#[cfg(unix)]
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let socket = unsafe {
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// Safety: `socket2`'s socket will try to close the
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// underlying fd when it's dropped. However, we
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// can't take ownership of the fd from the tokio
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// TcpStream, so instead we will call `into_raw_fd`
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// on the socket2 socket before dropping it. This
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// prevents it from trying to close the fd.
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use std::os::unix::io::{AsRawFd, FromRawFd};
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socket2::Socket::from_raw_fd(socket.as_raw_fd())
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};
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#[cfg(windows)]
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let socket = unsafe {
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// Safety: `socket2`'s socket will try to close the
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// underlying SOCKET when it's dropped. However, we
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// can't take ownership of the SOCKET from the tokio
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// TcpStream, so instead we will call `into_raw_socket`
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// on the socket2 socket before dropping it. This
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// prevents it from trying to close the SOCKET.
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use std::os::windows::io::{AsRawSocket, FromRawSocket};
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socket2::Socket::from_raw_socket(socket.as_raw_socket())
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};
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// Actually set the TCP keepalive timeout.
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if let Err(e) = socket.set_keepalive(Some(dur)) {
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let socket = socket2::SockRef::from(&socket);
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let conf = socket2::TcpKeepalive::new().with_time(dur);
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if let Err(e) = socket.set_tcp_keepalive(&conf) {
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trace!("error trying to set TCP keepalive: {}", e);
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}
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// Take ownershop of the fd/socket back from the socket2
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// `Socket`, so that socket2 doesn't try to close it
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// when it's dropped.
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#[cfg(unix)]
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drop(std::os::unix::io::IntoRawFd::into_raw_fd(socket));
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#[cfg(windows)]
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drop(std::os::windows::io::IntoRawSocket::into_raw_socket(socket));
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}
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if let Err(e) = socket.set_nodelay(self.tcp_nodelay) {
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trace!("error trying to set TCP nodelay: {}", e);
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