WIP
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86
src/proto/connection.rs
Normal file
86
src/proto/connection.rs
Normal file
@@ -0,0 +1,86 @@
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use {frame, proto, ConnectionError};
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_io::codec::length_delimited;
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use futures::*;
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pub struct Connection<T> {
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inner: Inner<T>,
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}
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type Inner<T> =
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proto::Settings<
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proto::PingPong<
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proto::FramedWrite<
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proto::FramedRead<
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length_delimited::FramedRead<T>>>>>;
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impl<T: AsyncRead + AsyncWrite> Connection<T> {
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pub fn new(io: T) -> Connection<T> {
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(6)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Map to `Frame` types
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let framed_read = proto::FramedRead::new(framed_read);
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// Frame encoder
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let mut framed = proto::FramedWrite::new(framed_read);
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// Ok, so this is a **little** hacky, but it works for now.
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//
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// The ping/pong behavior SHOULD be given highest priority (6.7).
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// However, the connection handshake requires the settings frame to be
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// sent as the very first one. This needs special handling because
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// otherwise there is a race condition where the peer could send its
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// settings frame followed immediately by a Ping, in which case, we
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// don't want to accidentally send the pong before finishing the
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// connection hand shake.
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//
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// So, to ensure correct ordering, we write the settings frame here
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// before fully constructing the connection struct. Technically, `Async`
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// operations should not be performed in `new` because this might not
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// happen on a task, however we have full control of the I/O and we know
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// that the settings frame will get buffered and not actually perform an
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// I/O op.
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let initial_settings = frame::SettingSet::default();
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let frame = frame::Settings::new(initial_settings.clone());
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assert!(framed.start_send(frame.into()).unwrap().is_ready());
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// Add ping/pong handler
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let ping_pong = proto::PingPong::new(framed);
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// Add settings handler
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let connection = proto::Settings::new(ping_pong, initial_settings);
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Connection {
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inner: connection,
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}
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}
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}
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impl<T: AsyncRead + AsyncWrite> Stream for Connection<T> {
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type Item = frame::Frame;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Option<frame::Frame>, ConnectionError> {
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self.inner.poll()
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}
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}
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impl<T: AsyncRead + AsyncWrite> Sink for Connection<T> {
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type SinkItem = frame::Frame;
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type SinkError = ConnectionError;
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fn start_send(&mut self, item: frame::Frame) -> StartSend<frame::Frame, ConnectionError> {
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self.inner.start_send(item)
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}
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fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
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self.inner.poll_complete()
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}
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}
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@@ -1,65 +1,11 @@
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mod connection;
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mod framed_read;
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mod framed_write;
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mod ping_pong;
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mod settings;
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use {frame, ConnectionError};
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use self::framed_read::FramedRead;
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use self::framed_write::FramedWrite;
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_io::codec::length_delimited;
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use futures::*;
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pub struct Connection<T> {
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inner: Inner<T>,
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}
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type Inner<T> =
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FramedWrite<
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FramedRead<
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length_delimited::FramedRead<T>>>;
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impl<T: AsyncRead + AsyncWrite> Connection<T> {
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pub fn new(io: T) -> Connection<T> {
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(6)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Map to `Frame` types
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let framed_read = FramedRead::new(framed_read);
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// Frame encoder
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let framed = FramedWrite::new(framed_read);
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Connection {
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inner: framed,
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}
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}
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}
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impl<T: AsyncRead + AsyncWrite> Stream for Connection<T> {
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type Item = frame::Frame;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Option<frame::Frame>, ConnectionError> {
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self.inner.poll()
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}
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}
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impl<T: AsyncRead + AsyncWrite> Sink for Connection<T> {
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type SinkItem = frame::Frame;
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type SinkError = ConnectionError;
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fn start_send(&mut self, item: frame::Frame) -> StartSend<frame::Frame, ConnectionError> {
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self.inner.start_send(item)
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}
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fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
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self.inner.poll_complete()
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}
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}
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pub use self::connection::Connection;
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pub use self::framed_read::FramedRead;
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pub use self::framed_write::FramedWrite;
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pub use self::ping_pong::PingPong;
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pub use self::settings::Settings;
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47
src/proto/ping_pong.rs
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47
src/proto/ping_pong.rs
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@@ -0,0 +1,47 @@
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use ConnectionError;
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use frame::Frame;
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use futures::*;
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pub struct PingPong<T> {
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inner: T,
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}
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impl<T> PingPong<T>
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where T: Stream<Item = Frame, Error = ConnectionError>,
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T: Sink<SinkItem = Frame, SinkError = ConnectionError>,
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{
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pub fn new(inner: T) -> PingPong<T> {
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PingPong {
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inner: inner,
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}
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}
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}
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impl<T> Stream for PingPong<T>
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where T: Stream<Item = Frame, Error = ConnectionError>,
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T: Sink<SinkItem = Frame, SinkError = ConnectionError>,
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{
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type Item = Frame;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Option<Frame>, ConnectionError> {
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self.inner.poll()
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}
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}
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impl<T> Sink for PingPong<T>
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where T: Stream<Item = Frame, Error = ConnectionError>,
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T: Sink<SinkItem = Frame, SinkError = ConnectionError>,
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{
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type SinkItem = Frame;
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type SinkError = ConnectionError;
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fn start_send(&mut self, item: Frame) -> StartSend<Frame, ConnectionError> {
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self.inner.start_send(item)
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}
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fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
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self.inner.poll_complete()
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}
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}
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@@ -15,19 +15,22 @@ pub struct Settings<T> {
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is_dirty: bool,
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}
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/*
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* TODO:
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* - Settings ack timeout for connection error
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*/
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impl<T> Settings<T>
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where T: Stream<Item = Frame, Error = ConnectionError>,
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T: Sink<SinkItem = Frame, SinkError = ConnectionError>,
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{
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pub fn new(inner: T) -> Settings<T> {
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pub fn new(inner: T, local: frame::SettingSet) -> Settings<T> {
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Settings {
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inner: inner,
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local: frame::SettingSet::default(),
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local: local,
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remote: frame::SettingSet::default(),
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remaining_acks: 0,
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// Always start in the dirty state as sending the settings frame is
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// part of the connection handshake
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is_dirty: true,
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is_dirty: false,
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}
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}
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@@ -37,14 +40,20 @@ impl<T> Settings<T>
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fn try_send_pending(&mut self) -> Poll<(), ConnectionError> {
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if self.is_dirty {
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// Create the new frame
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let frame = frame::Settings::new(self.local.clone()).into();
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try_ready!(self.try_send(frame));
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self.is_dirty = false;
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}
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unimplemented!();
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while self.remaining_acks > 0 {
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let frame = frame::Settings::ack().into();
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try_ready!(self.try_send(frame));
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self.remaining_acks -= 1;
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}
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Ok(Async::Ready(()))
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}
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fn try_send(&mut self, item: frame::Frame) -> Poll<(), ConnectionError> {
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@@ -82,13 +91,8 @@ impl<T> Sink for Settings<T>
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// Settings frames take priority, so `item` cannot be sent if there are
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// any pending acks OR the local settings have been changed w/o sending
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// an associated frame.
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if self.has_pending_sends() {
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// Try to flush them
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try!(self.poll_complete());
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if self.has_pending_sends() {
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return Ok(AsyncSink::NotReady(item));
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}
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if !try!(self.try_send_pending()).is_ready() {
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return Ok(AsyncSink::NotReady(item));
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}
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self.inner.start_send(item)
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@@ -99,8 +103,8 @@ impl<T> Sink for Settings<T>
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}
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fn close(&mut self) -> Poll<(), ConnectionError> {
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if self.has_pending_sends() {
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try_ready!(self.poll_complete());
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if !try!(self.try_send_pending()).is_ready() {
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return Ok(Async::NotReady);
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}
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self.inner.close()
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