Get a request sent
This commit is contained in:
@@ -1,10 +1,10 @@
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use {frame, Frame, ConnectionError, Peer, StreamId};
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use client::Client;
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use proto::{self, ReadySink, State};
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_io::codec::length_delimited;
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use http;
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use http::{self, request, response};
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use futures::*;
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@@ -15,74 +15,28 @@ use std::marker::PhantomData;
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use std::hash::BuildHasherDefault;
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/// An H2 connection
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#[derive(Debug)]
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pub struct Connection<T, P> {
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inner: Inner<T>,
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inner: proto::Inner<T>,
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streams: StreamMap<State>,
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peer: PhantomData<P>,
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}
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type Inner<T> =
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proto::Settings<
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proto::PingPong<
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proto::FramedWrite<
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proto::FramedRead<
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length_delimited::FramedRead<T>>>>>;
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type StreamMap<T> = OrderMap<StreamId, T, BuildHasherDefault<FnvHasher>>;
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/// Returns a new `Connection` backed by the given `io`.
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pub fn new<T, P>(io: T) -> Connection<T, P>
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impl<T, P> From<proto::Inner<T>> for Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(9)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Map to `Frame` types
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let framed_read = proto::FramedRead::new(framed_read);
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// Frame encoder
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let mut framed = proto::FramedWrite::new(framed_read);
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// Ok, so this is a **little** hacky, but it works for now.
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//
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// The ping/pong behavior SHOULD be given highest priority (6.7).
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// However, the connection handshake requires the settings frame to be
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// sent as the very first one. This needs special handling because
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// otherwise there is a race condition where the peer could send its
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// settings frame followed immediately by a Ping, in which case, we
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// don't want to accidentally send the pong before finishing the
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// connection hand shake.
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//
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// So, to ensure correct ordering, we write the settings frame here
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// before fully constructing the connection struct. Technically, `Async`
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// operations should not be performed in `new` because this might not
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// happen on a task, however we have full control of the I/O and we know
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// that the settings frame will get buffered and not actually perform an
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// I/O op.
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let initial_settings = frame::SettingSet::default();
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let frame = frame::Settings::new(initial_settings.clone());
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assert!(framed.start_send(frame.into()).unwrap().is_ready());
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// Add ping/pong handler
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let ping_pong = proto::PingPong::new(framed);
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// Add settings handler
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let connection = proto::Settings::new(ping_pong, initial_settings);
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Connection {
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inner: connection,
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streams: StreamMap::default(),
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peer: PhantomData,
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fn from(src: proto::Inner<T>) -> Self {
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Connection {
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inner: src,
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streams: StreamMap::default(),
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peer: PhantomData,
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}
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}
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}
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type StreamMap<T> = OrderMap<StreamId, T, BuildHasherDefault<FnvHasher>>;
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impl<T, P> Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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@@ -94,6 +48,23 @@ impl<T, P> Connection<T, P>
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}
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}
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impl<T> Connection<T, Client>
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where T: AsyncRead + AsyncWrite,
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{
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pub fn send_request(self,
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id: StreamId, // TODO: Generate one internally?
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request: request::Head,
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end_of_stream: bool)
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-> sink::Send<Self>
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{
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self.send(Frame::Headers {
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id: id,
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headers: request,
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end_of_stream: end_of_stream,
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})
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}
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}
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impl<T, P> Stream for Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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@@ -104,8 +75,15 @@ impl<T, P> Stream for Connection<T, P>
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fn poll(&mut self) -> Poll<Option<Self::Item>, ConnectionError> {
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use frame::Frame::*;
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// Because receiving new frames may depend on ensuring that the write
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// buffer is clear, `poll_complete` is called here.
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let _ = try!(self.poll_complete());
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match try_ready!(self.inner.poll()) {
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Some(Headers(v)) => unimplemented!(),
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Some(Headers(v)) => {
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debug!("poll; frame={:?}", v);
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unimplemented!();
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}
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Some(frame) => panic!("unexpected frame; frame={:?}", frame),
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None => return Ok(Async::Ready(None)),
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_ => unimplemented!(),
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@@ -129,7 +107,7 @@ impl<T, P> Sink for Connection<T, P>
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}
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match item {
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Frame::Message { id, message, body } => {
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Frame::Headers { id, headers, end_of_stream } => {
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// Ensure ID is valid
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try!(P::check_initiating_id(id));
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@@ -138,17 +116,18 @@ impl<T, P> Sink for Connection<T, P>
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// connections should not be factored.
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// Transition the stream state, creating a new entry if needed
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//
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// TODO: Response can send multiple headers frames before body
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// (1xx responses).
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try!(self.streams.entry(id)
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.or_insert(State::default())
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.send_headers());
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let message = P::convert_send_message(id, message, body);
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// TODO: Handle trailers and all that jazz
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let frame = P::convert_send_message(id, headers, end_of_stream);
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// We already ensured that the upstream can handle the frame, so
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// panic if it gets rejected.
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let res = try!(self.inner.start_send(frame::Frame::Headers(message.frame)));
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let res = try!(self.inner.start_send(frame::Frame::Headers(frame)));
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// This is a one-way conversion. By checking `poll_ready` first,
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// it's already been determined that the inner `Sink` can accept
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@@ -157,7 +136,13 @@ impl<T, P> Sink for Connection<T, P>
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Ok(AsyncSink::Ready)
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}
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Frame::Body { id, chunk } => {
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Frame::Trailers { id, headers } => {
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unimplemented!();
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}
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Frame::Body { id, chunk, end_of_stream } => {
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unimplemented!();
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}
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Frame::PushPromise { id, promise } => {
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unimplemented!();
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}
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Frame::Error { id, error } => {
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@@ -9,6 +9,7 @@ use bytes::{Bytes, BytesMut, Buf};
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use std::io::{self, Write, Cursor};
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#[derive(Debug)]
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pub struct FramedRead<T> {
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inner: T,
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@@ -19,6 +20,7 @@ pub struct FramedRead<T> {
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}
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/// Partially loaded headers frame
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#[derive(Debug)]
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enum Partial {
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Headers(frame::Headers),
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PushPromise(frame::PushPromise),
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@@ -71,9 +73,15 @@ impl<T> FramedRead<T> {
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}
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Kind::PushPromise => unimplemented!(),
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Kind::Ping => unimplemented!(),
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Kind::GoAway => unimplemented!(),
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Kind::GoAway => {
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let frame = try!(frame::GoAway::load(&bytes[frame::HEADER_LEN..]));
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debug!("decoded; frame={:?}", frame);
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unimplemented!();
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}
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Kind::WindowUpdate => unimplemented!(),
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Kind::Continuation => unimplemented!(),
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Kind::Continuation => {
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unimplemented!();
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}
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Kind::Unknown => return Ok(None),
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};
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131
src/proto/handshake.rs
Normal file
131
src/proto/handshake.rs
Normal file
@@ -0,0 +1,131 @@
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use {ConnectionError, Peer};
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use frame::{self, Frame};
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use proto::{self, Connection};
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_io::codec::length_delimited;
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use futures::{Future, Sink, Stream, Poll, Async, AsyncSink};
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use std::marker::PhantomData;
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/// Implements the settings component of the initial H2 handshake
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pub struct Handshake<T, P> {
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// Upstream transport
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inner: Option<Inner<T>>,
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// True when the local settings have been sent
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settings_sent: bool,
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// Peer
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peer: PhantomData<P>,
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}
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struct Inner<T> {
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// Upstream transport
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framed: proto::Framed<T>,
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// Our settings
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local: frame::SettingSet,
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}
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impl<T, P> Handshake<T, P>
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where T: AsyncRead + AsyncWrite,
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{
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/// Initiate an HTTP/2.0 handshake.
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pub fn new(io: T, local: frame::SettingSet) -> Self {
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(9)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Map to `Frame` types
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let framed_read = proto::FramedRead::new(framed_read);
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// Frame encoder
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let mut framed = proto::FramedWrite::new(framed_read);
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Handshake {
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inner: Some(Inner {
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framed: framed,
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local: local,
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}),
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settings_sent: false,
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peer: PhantomData,
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}
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}
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/// Returns a reference to the local settings.
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///
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/// # Panics
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///
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/// Panics if `HandshakeInner` has already been consumed.
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fn local(&self) -> &frame::SettingSet {
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&self.inner.as_ref().unwrap().local
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}
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/// Returns a mutable reference to `HandshakeInner`.
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///
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/// # Panics
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///
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/// Panics if `HandshakeInner` has already been consumed.
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fn inner_mut(&mut self) -> &mut proto::Framed<T> {
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&mut self.inner.as_mut().unwrap().framed
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}
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}
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// Either a client or server. satisfied when we have sent a SETTINGS frame and
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// have sent an ACK for the remote's settings.
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impl<T, P> Future for Handshake<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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type Item = Connection<T, P>;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
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if !self.settings_sent {
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let frame = frame::Settings::new(self.local().clone()).into();
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if let AsyncSink::NotReady(_) = try!(self.inner_mut().start_send(frame)) {
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// This shouldn't really happen, but if it does, try again
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// later.
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return Ok(Async::NotReady);
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}
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// Try flushing...
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try!(self.inner_mut().poll_complete());
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self.settings_sent = true;
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}
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match try_ready!(self.inner_mut().poll()) {
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Some(Frame::Settings(v)) => {
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if v.is_ack() {
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// TODO: unexpected ACK, protocol error
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unimplemented!();
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} else {
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let remote = v.into_set();
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let inner = self.inner.take().unwrap();
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// Add ping/pong handler
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let ping_pong = proto::PingPong::new(inner.framed);
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// Add settings handler
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let settings = proto::Settings::new(
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ping_pong, inner.local, remote);
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// Finally, convert to the `Connection`
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let connection = settings.into();
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return Ok(Async::Ready(connection));
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}
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}
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// TODO: handle handshake failure
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_ => unimplemented!(),
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}
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}
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}
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@@ -1,35 +1,30 @@
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mod connection;
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mod framed_read;
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mod framed_write;
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mod handshake;
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mod ping_pong;
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mod ready;
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mod settings;
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mod state;
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pub use self::connection::{Connection, new as new_connection};
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pub use self::connection::{Connection};
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pub use self::framed_read::FramedRead;
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pub use self::framed_write::FramedWrite;
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pub use self::handshake::Handshake;
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pub use self::ping_pong::PingPong;
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pub use self::ready::ReadySink;
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pub use self::settings::Settings;
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pub use self::state::State;
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use frame;
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use tokio_io::codec::length_delimited;
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/// A request or response issued by the current process.
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pub struct SendMessage {
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frame: frame::Headers,
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}
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/// Base HTTP/2.0 transport. Only handles framing.
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type Framed<T> =
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FramedWrite<
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FramedRead<
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length_delimited::FramedRead<T>>>;
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/// A request or response received by the current process.
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pub struct PollMessage {
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frame: frame::Headers,
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}
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impl SendMessage {
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pub fn new(frame: frame::Headers) -> Self {
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SendMessage {
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frame: frame,
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}
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}
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}
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type Inner<T> =
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Settings<
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PingPong<
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Framed<T>>>;
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@@ -4,6 +4,7 @@ use proto::ReadySink;
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use futures::*;
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#[derive(Debug)]
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pub struct PingPong<T> {
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inner: T,
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}
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@@ -4,6 +4,7 @@ use proto::ReadySink;
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use futures::*;
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#[derive(Debug)]
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pub struct Settings<T> {
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// Upstream transport
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inner: T,
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@@ -21,22 +22,17 @@ pub struct Settings<T> {
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is_dirty: bool,
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}
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/*
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* TODO:
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* - Settings ack timeout for connection error
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*/
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impl<T> Settings<T>
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where T: Stream<Item = Frame, Error = ConnectionError>,
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T: Sink<SinkItem = Frame, SinkError = ConnectionError>,
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{
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pub fn new(inner: T, local: frame::SettingSet) -> Settings<T> {
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pub fn new(inner: T, local: frame::SettingSet, remote: frame::SettingSet) -> Settings<T> {
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Settings {
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inner: inner,
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local: local,
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remote: frame::SettingSet::default(),
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remaining_acks: 0,
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is_dirty: true,
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remote: remote,
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remaining_acks: 1,
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is_dirty: false,
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}
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}
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@@ -60,7 +56,8 @@ impl<T> Settings<T>
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fn try_send(&mut self, item: frame::Settings) -> Poll<(), ConnectionError> {
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if let AsyncSink::NotReady(_) = try!(self.inner.start_send(item.into())) {
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// Ensure that call to `poll_complete` guarantee is called to satisfied
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// TODO: I don't think this is needed actually... It was originally
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// done to "satisfy the start_send" contract...
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try!(self.inner.poll_complete());
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return Ok(Async::NotReady);
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@@ -117,14 +114,12 @@ impl<T> Sink for Settings<T>
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}
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fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
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try_ready!(self.try_send_pending());
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self.inner.poll_complete()
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}
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fn close(&mut self) -> Poll<(), ConnectionError> {
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if !try!(self.try_send_pending()).is_ready() {
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return Ok(Async::NotReady);
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}
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try_ready!(self.try_send_pending());
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self.inner.close()
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}
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}
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