Add more library API documentation (#190)
This includes a section on inbound data control flow.
This commit is contained in:
@@ -265,7 +265,7 @@ pub struct Builder {
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/// stream. This is [not yet
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/// implemented](https://github.com/carllerche/h2/issues/185).
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///
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/// If the `Response` instance is dropped without sending a response, then the
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/// If the `Respond` instance is dropped without sending a response, then the
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/// HTTP/2.0 stream will be reset.
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///
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/// See [module] level docs for more details.
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@@ -433,11 +433,13 @@ where
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/// they will be queued and returned on the next call to [`poll`].
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///
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/// This function will advance the internal connection state, driving
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/// progress on all the other handles (e.g. `RecvStream` and `SendStream`).
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/// progress on all the other handles (e.g. [`RecvStream`] and [`SendStream`]).
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///
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/// See [here](index.html#managing-the-connection) for more details.
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///
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/// [`poll`]: struct.Server.html#method.poll
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/// [`RecvStream`]: ../struct.RecvStream.html
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/// [`SendStream`]: ../struct.SendStream.html
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pub fn poll_close(&mut self) -> Poll<(), ::Error> {
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self.connection.poll().map_err(Into::into)
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}
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@@ -799,7 +801,22 @@ impl Default for Builder {
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// ===== impl Respond =====
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impl<B: IntoBuf> Respond<B> {
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/// Send a response
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/// Send a response to a client request.
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///
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/// On success, a [`SendStream`] instance is returned. This instance can be
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/// used to stream the response body and send trailers.
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///
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/// If a body or trailers will be sent on the returned [`SendStream`]
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/// instance, then `end_of_stream` must be set to `true` when calling this
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/// function.
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///
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/// The [`Respond`] instance is already associated with a received request.
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/// This function may only be called once per instance and only if
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/// [`send_reset`] has not been previously called.
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///
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/// [`Respond`]: #
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/// [`SendStream`]: ../struct.SendStream.html
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/// [`send_reset`]: #method.send_reset
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pub fn send_response(
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&mut self,
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response: Response<()>,
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@@ -811,7 +828,21 @@ impl<B: IntoBuf> Respond<B> {
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.map_err(Into::into)
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}
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/// Reset the stream
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/// Send a stream reset to the peer.
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///
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/// This essentially cancels the stream, including any inbound or outbound
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/// data streams.
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///
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/// If this function is called before [`send_response`], a call to
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/// [`send_response`] will result in an error.
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///
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/// If this function is called while a [`SendStream`] instance is active,
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/// any further use of the instance will result in an error.
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///
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/// This function should only be called once.
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///
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/// [`send_response`]: #method.send_response
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/// [`SendStream`]: ../struct.SendStream.html
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pub fn send_reset(&mut self, reason: Reason) {
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self.inner.send_reset(reason)
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}
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@@ -1077,9 +1108,8 @@ impl proto::Peer for Peer {
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}
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}
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// ===== impl Handshaking =====
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impl<T, B> fmt::Debug for Handshaking<T, B>
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where
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B: IntoBuf
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73
src/share.rs
73
src/share.rs
@@ -8,19 +8,70 @@ use http::{HeaderMap};
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use std::fmt;
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/// Send frames to a remote.
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/// Send the body stream and trailers to the peer.
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#[derive(Debug)]
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pub struct SendStream<B: IntoBuf> {
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inner: proto::StreamRef<B::Buf>,
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}
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/// Receive frames from a remote.
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/// Receive the body stream and trailers from the peer.
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#[must_use = "streams do nothing unless polled"]
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pub struct RecvStream {
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inner: ReleaseCapacity,
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}
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/// A handle to release window capacity to a remote stream.
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///
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/// This type allows the caller to manage inbound data [flow control]. The
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/// caller is expected to call [`release_capacity`] after dropping data frames.
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///
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/// # Overview
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///
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/// Each stream has a window size. This window size is the maximum amount of
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/// inbound data that can be in-flight. In-flight data is defined as data that
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/// has been received, but not yet released.
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///
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/// When a stream is created, the window size is set to the connection's initial
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/// window size value. When a data frame is received, the window size is then
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/// decremented by size of the data frame before the data is provided to the
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/// caller. As the caller finishes using the data, [`release_capacity`] must be
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/// called. This will then increment the window size again, allowing the peer to
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/// send more data.
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///
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/// There is also a connection level window as well as the stream level window.
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/// Received data counts against the connection level window as well and calls
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/// to [`release_capacity`] will also increment the connection level window.
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///
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/// # Sending `WINDOW_UPDATE` frames
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///
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/// `WINDOW_UPDATE` frames will not be sent out for **every** call to
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/// `release_capacity`, as this would end up slowing down the protocol. Instead,
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/// `h2` waits until the window size is increased to a certain threshold and
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/// then sends out a single `WINDOW_UPDATE` frame representing all the calls to
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/// `release_capacity` since the last `WINDOW_UPDATE` frame.
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///
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/// This essentially batches window updating.
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///
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/// # Scenarios
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///
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/// Following is a basic scenario with an HTTP/2.0 connection containing a
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/// single active stream.
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///
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/// * A new stream is activated. The receive window is initialized to 1024 (the
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/// value of the initial window size for this connection).
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/// * A `DATA` frame is received containing a payload of 400 bytes.
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/// * The receive window size is reduced to 424 bytes.
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/// * [`release_capacity`] is called with 200.
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/// * The receive window size is now 624 bytes. The peer may send no more than
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/// this.
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/// * A `DATA` frame is received with a payload of 624 bytes.
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/// * The window size is now 0 bytes. The peer may not send any more data.
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/// * [`release_capacity`] is called with 1024.
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/// * The receive window size is now 1024 bytes. The peer may now send more
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/// data.
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///
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/// [flow control]: ../index.html#flow-control
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/// [`release_capacity`]: struct.ReleaseCapacity.html#method.release_capacity
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#[derive(Debug)]
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pub struct ReleaseCapacity {
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inner: proto::OpaqueStreamRef,
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@@ -97,7 +148,7 @@ impl RecvStream {
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&mut self.inner
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}
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/// Poll trailers
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/// Returns received trailers.
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///
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/// This function **must** not be called until `Body::poll` returns `None`.
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pub fn poll_trailers(&mut self) -> Poll<Option<HeaderMap>, ::Error> {
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@@ -130,6 +181,22 @@ impl ReleaseCapacity {
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}
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/// Release window capacity back to remote stream.
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///
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/// This releases capacity back to the stream level and the connection level
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/// windows. Both window sizes will be increased by `sz`.
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///
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/// See [struct level] documentation for more details.
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///
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/// # Panics
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///
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/// This function panics if increasing the receive window size by `sz` would
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/// result in a window size greater than the target window size set by
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/// [`set_target_window_size`]. In other words, the caller cannot release
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/// more capacity than data has been received. If 1024 bytes of data have
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/// been received, at most 1024 bytes can be released.
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///
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/// [struct level]: #
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/// [`set_target_window_size`]: server/struct.Server.html#method.set_target_window_size
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pub fn release_capacity(&mut self, sz: usize) -> Result<(), ::Error> {
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if sz > proto::MAX_WINDOW_SIZE as usize {
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return Err(UserError::ReleaseCapacityTooBig.into());
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