It can sometimes be tricky to discover where to use `move` closures,
`async move {}`, and `.clone()` when creating a server. This adds a
slightly more bigger example that will hopefully help some.
Fixes https://github.com/hyperium/hyper/issues/2446
167 lines
5.0 KiB
Rust
167 lines
5.0 KiB
Rust
//! HTTP Server
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//!
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//! A `Server` is created to listen on a port, parse HTTP requests, and hand
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//! them off to a `Service`.
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//!
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//! There are two levels of APIs provide for constructing HTTP servers:
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//!
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//! - The higher-level [`Server`](Server) type.
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//! - The lower-level [`conn`](conn) module.
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//!
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//! # Server
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//!
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//! The [`Server`](Server) is main way to start listening for HTTP requests.
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//! It wraps a listener with a [`MakeService`](crate::service), and then should
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//! be executed to start serving requests.
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//!
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//! [`Server`](Server) accepts connections in both HTTP1 and HTTP2 by default.
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//!
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//! ## Examples
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//!
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//! ```no_run
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//! use std::convert::Infallible;
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//! use std::net::SocketAddr;
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//! use hyper::{Body, Request, Response, Server};
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//! use hyper::service::{make_service_fn, service_fn};
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//!
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//! async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> {
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//! Ok(Response::new(Body::from("Hello World")))
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//! }
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//!
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//! # #[cfg(feature = "runtime")]
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//! #[tokio::main]
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//! async fn main() {
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//! // Construct our SocketAddr to listen on...
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//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
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//!
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//! // And a MakeService to handle each connection...
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//! let make_service = make_service_fn(|_conn| async {
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//! Ok::<_, Infallible>(service_fn(handle))
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//! });
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//!
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//! // Then bind and serve...
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//! let server = Server::bind(&addr).serve(make_service);
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//!
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//! // And run forever...
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//! if let Err(e) = server.await {
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//! eprintln!("server error: {}", e);
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//! }
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//! }
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//! # #[cfg(not(feature = "runtime"))]
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//! # fn main() {}
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//! ```
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//!
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//! If you don't need the connection and your service implements `Clone` you can use
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//! [`tower::make::Shared`] instead of `make_service_fn` which is a bit simpler:
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//!
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//! ```no_run
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//! # use std::convert::Infallible;
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//! # use std::net::SocketAddr;
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//! # use hyper::{Body, Request, Response, Server};
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//! # use hyper::service::{make_service_fn, service_fn};
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//! # use tower::make::Shared;
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//! # async fn handle(_req: Request<Body>) -> Result<Response<Body>, Infallible> {
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//! # Ok(Response::new(Body::from("Hello World")))
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//! # }
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//! # #[cfg(feature = "runtime")]
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//! #[tokio::main]
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//! async fn main() {
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//! // Construct our SocketAddr to listen on...
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//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
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//!
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//! // Shared is a MakeService that produces services by cloning an inner service...
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//! let make_service = Shared::new(service_fn(handle));
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//!
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//! // Then bind and serve...
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//! let server = Server::bind(&addr).serve(make_service);
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//!
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//! // And run forever...
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//! if let Err(e) = server.await {
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//! eprintln!("server error: {}", e);
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//! }
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//! }
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//! # #[cfg(not(feature = "runtime"))]
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//! # fn main() {}
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//! ```
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//!
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//! Passing data to your request handler can be done like so:
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//!
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//! ```no_run
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//! use std::convert::Infallible;
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//! use std::net::SocketAddr;
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//! use hyper::{Body, Request, Response, Server};
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//! use hyper::service::{make_service_fn, service_fn};
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//! use hyper::server::conn::AddrStream;
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//!
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//! #[derive(Clone)]
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//! struct AppContext {
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//! // Whatever data your application needs can go here
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//! }
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//!
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//! async fn handle(
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//! context: AppContext,
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//! addr: SocketAddr,
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//! req: Request<Body>
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//! ) -> Result<Response<Body>, Infallible> {
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//! Ok(Response::new(Body::from("Hello World")))
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//! }
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//!
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//! # #[cfg(feature = "runtime")]
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//! #[tokio::main]
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//! async fn main() {
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//! let context = AppContext {
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//! // ...
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//! };
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//!
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//! // A `MakeService` that produces a `Service` to handle each connection.
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//! let make_service = make_service_fn(move |conn: &AddrStream| {
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//! // We have to clone the context to share it with each invocation of
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//! // `make_service`. If your data doesn't implement `Clone` consider using
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//! // an `std::sync::Arc`.
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//! let context = context.clone();
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//!
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//! // You can grab the address of the incoming connection like so.
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//! let addr = conn.remote_addr();
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//!
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//! // Create a `Service` for responding to the request.
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//! let service = service_fn(move |req| {
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//! handle(context.clone(), addr, req)
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//! });
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//!
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//! // Return the service to hyper.
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//! async move { Ok::<_, Infallible>(service) }
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//! });
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//!
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//! // Run the server like above...
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//! let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
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//!
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//! let server = Server::bind(&addr).serve(make_service);
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//!
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//! if let Err(e) = server.await {
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//! eprintln!("server error: {}", e);
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//! }
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//! }
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//! # #[cfg(not(feature = "runtime"))]
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//! # fn main() {}
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//! ```
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//!
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//! [`tower::make::Shared`]: https://docs.rs/tower/latest/tower/make/struct.Shared.html
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pub mod accept;
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cfg_feature! {
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#![any(feature = "http1", feature = "http2")]
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pub use self::server::{Builder, Server};
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pub mod conn;
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mod server;
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mod shutdown;
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cfg_feature! {
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#![feature = "tcp"]
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mod tcp;
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}
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}
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