Internals have been shuffled around such that Request and Reponse are now given only a mutable reference to the stream, instead of being allowed to consume it. This allows the server to re-use the streams if keep-alive is true. A task pool is used, and the number of the threads can currently be adjusted by using the `listen_threads()` method on Server. [breaking-change]
174 lines
6.0 KiB
Rust
174 lines
6.0 KiB
Rust
//! HTTP Server
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use std::io::{Listener, EndOfFile, BufferedReader, BufferedWriter};
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use std::io::net::ip::{IpAddr, Port, SocketAddr};
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use std::os;
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use std::sync::{Arc, TaskPool};
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use std::task::TaskBuilder;
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pub use self::request::Request;
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pub use self::response::Response;
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pub use net::{Fresh, Streaming};
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use {HttpResult};
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use header::common::Connection;
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use header::common::connection::{KeepAlive, Close};
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use net::{NetworkListener, NetworkAcceptor, NetworkStream,
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HttpAcceptor, HttpListener, HttpStream};
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use version::HttpVersion::{Http10, Http11};
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pub mod request;
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pub mod response;
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/// A server can listen on a TCP socket.
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///
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/// Once listening, it will create a `Request`/`Response` pair for each
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/// incoming connection, and hand them to the provided handler.
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pub struct Server<L = HttpListener> {
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ip: IpAddr,
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port: Port
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}
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macro_rules! try_option(
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($e:expr) => {{
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match $e {
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Some(v) => v,
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None => return None
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}
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}}
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)
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impl Server<HttpListener> {
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/// Creates a new server that will handle `HttpStream`s.
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pub fn http(ip: IpAddr, port: Port) -> Server {
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Server {
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ip: ip,
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port: port
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}
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}
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}
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impl<L: NetworkListener<S, A>, S: NetworkStream, A: NetworkAcceptor<S>> Server<L> {
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/// Binds to a socket, and starts handling connections using a task pool.
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///
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/// This method has unbound type parameters, so can be used when you want to use
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/// something other than the provided HttpStream, HttpAcceptor, and HttpListener.
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pub fn listen_network<H, S, A, L>(self, handler: H, threads: uint) -> HttpResult<Listening<A>>
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where H: Handler,
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S: NetworkStream,
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A: NetworkAcceptor<S>,
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L: NetworkListener<S, A>, {
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debug!("binding to {}:{}", self.ip, self.port);
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let mut listener: L = try!(NetworkListener::<S, A>::bind((self.ip, self.port)));
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let socket = try!(listener.socket_name());
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let acceptor = try!(listener.listen());
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let mut captured = acceptor.clone();
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TaskBuilder::new().named("hyper acceptor").spawn(proc() {
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let handler = Arc::new(handler);
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debug!("threads = {}", threads);
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let pool = TaskPool::new(threads);
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for conn in captured.incoming() {
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match conn {
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Ok(mut stream) => {
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debug!("Incoming stream");
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let handler = handler.clone();
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pool.execute(proc() {
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let addr = match stream.peer_name() {
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Ok(addr) => addr,
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Err(e) => {
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error!("Peer Name error: {}", e);
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return;
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}
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};
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let mut rdr = BufferedReader::new(stream.clone());
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let mut wrt = BufferedWriter::new(stream);
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let mut keep_alive = true;
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while keep_alive {
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let mut res = Response::new(&mut wrt);
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let req = match Request::new(&mut rdr, addr) {
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Ok(req) => req,
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Err(e) => {
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//TODO: send a 400 response
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error!("request error: {}", e);
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return;
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}
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};
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keep_alive = match (req.version, req.headers.get::<Connection>()) {
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(Http10, Some(conn)) if !conn.0.contains(&KeepAlive) => false,
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(Http11, Some(conn)) if conn.0.contains(&Close) => false,
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_ => true
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};
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res.version = req.version;
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handler.handle(req, res);
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debug!("keep_alive = {}", keep_alive);
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}
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});
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},
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Err(ref e) if e.kind == EndOfFile => {
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debug!("server closed");
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break;
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},
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Err(e) => {
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error!("Connection failed: {}", e);
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continue;
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}
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}
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}
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});
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Ok(Listening {
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acceptor: acceptor,
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socket: socket,
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})
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}
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/// Binds to a socket and starts handling connections with the specified number of tasks.
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pub fn listen_threads<H: Handler>(self, handler: H, threads: uint) -> HttpResult<Listening<HttpAcceptor>> {
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self.listen_network::<H, HttpStream, HttpAcceptor, HttpListener>(handler, threads)
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}
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/// Binds to a socket and starts handling connections.
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pub fn listen<H: Handler>(self, handler: H) -> HttpResult<Listening<HttpAcceptor>> {
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self.listen_threads(handler, os::num_cpus() * 5 / 4)
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}
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}
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/// A listening server, which can later be closed.
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pub struct Listening<A = HttpAcceptor> {
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acceptor: A,
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/// The socket addresses that the server is bound to.
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pub socket: SocketAddr,
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}
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impl<A: NetworkAcceptor<S>, S: NetworkStream> Listening<A> {
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/// Stop the server from listening to its socket address.
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pub fn close(&mut self) -> HttpResult<()> {
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debug!("closing server");
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try!(self.acceptor.close());
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Ok(())
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}
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}
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/// A handler that can handle incoming requests for a server.
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pub trait Handler: Sync + Send {
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/// Receives a `Request`/`Response` pair, and should perform some action on them.
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///
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/// This could reading from the request, and writing to the response.
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fn handle(&self, Request, Response<Fresh>);
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}
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impl Handler for fn(Request, Response<Fresh>) {
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fn handle(&self, req: Request, res: Response<Fresh>) {
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(*self)(req, res)
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}
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}
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