244 lines
7.0 KiB
Rust
244 lines
7.0 KiB
Rust
//! HTTP Server
|
|
//!
|
|
//! A `Server` is created to listen on a port, parse HTTP requests, and hand
|
|
//! them off to a `Service`.
|
|
//!
|
|
//! There are two levels of APIs provide for constructing HTTP servers:
|
|
//!
|
|
//! - The higher-level [`Server`](Server) type.
|
|
//! - The lower-level [conn](conn) module.
|
|
//!
|
|
//! # Server
|
|
//!
|
|
//! The [`Server`](Server) is main way to start listening for HTTP requests.
|
|
//! It wraps a listener with a [`NewService`](::service), and then should
|
|
//! be executed to start serving requests.
|
|
//!
|
|
//! ## Example
|
|
//!
|
|
//! ```no_run
|
|
//! extern crate hyper;
|
|
//!
|
|
//! use hyper::{Body, Response, Server};
|
|
//! use hyper::service::service_fn_ok;
|
|
//!
|
|
//! # #[cfg(feature = "runtime")]
|
|
//! fn main() {
|
|
//! # use hyper::rt::Future;
|
|
//! // Construct our SocketAddr to listen on...
|
|
//! let addr = ([127, 0, 0, 1], 3000).into();
|
|
//!
|
|
//! // And a NewService to handle each connection...
|
|
//! let new_service = || {
|
|
//! service_fn_ok(|_req| {
|
|
//! Response::new(Body::from("Hello World"))
|
|
//! })
|
|
//! };
|
|
//!
|
|
//! // Then bind and serve...
|
|
//! let server = Server::bind(&addr)
|
|
//! .serve(new_service);
|
|
//!
|
|
//! // Finally, spawn `server` onto an Executor...
|
|
//! hyper::rt::run(server.map_err(|e| {
|
|
//! eprintln!("server error: {}", e);
|
|
//! }));
|
|
//! }
|
|
//! # #[cfg(not(feature = "runtime"))]
|
|
//! # fn main() {}
|
|
//! ```
|
|
|
|
pub mod conn;
|
|
#[cfg(feature = "runtime")] mod tcp;
|
|
|
|
use std::fmt;
|
|
#[cfg(feature = "runtime")] use std::net::SocketAddr;
|
|
#[cfg(feature = "runtime")] use std::time::Duration;
|
|
|
|
use futures::{Future, Stream, Poll};
|
|
use tokio_io::{AsyncRead, AsyncWrite};
|
|
|
|
use body::{Body, Payload};
|
|
use service::{NewService, Service};
|
|
// Renamed `Http` as `Http_` for now so that people upgrading don't see an
|
|
// error that `hyper::server::Http` is private...
|
|
use self::conn::{Http as Http_, SpawnAll};
|
|
#[cfg(feature = "runtime")] use self::tcp::{AddrIncoming};
|
|
|
|
/// A listening HTTP server.
|
|
///
|
|
/// `Server` is a `Future` mapping a bound listener with a set of service
|
|
/// handlers. It is built using the [`Builder`](Builder), and the future
|
|
/// completes when the server has been shutdown. It should be run by an
|
|
/// `Executor`.
|
|
pub struct Server<I, S> {
|
|
spawn_all: SpawnAll<I, S>,
|
|
}
|
|
|
|
/// A builder for a [`Server`](Server).
|
|
#[derive(Debug)]
|
|
pub struct Builder<I> {
|
|
incoming: I,
|
|
protocol: Http_,
|
|
}
|
|
|
|
// ===== impl Server =====
|
|
|
|
impl<I> Server<I, ()> {
|
|
/// Starts a [`Builder`](Builder) with the provided incoming stream.
|
|
pub fn builder(incoming: I) -> Builder<I> {
|
|
Builder {
|
|
incoming,
|
|
protocol: Http_::new(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "runtime")]
|
|
impl Server<AddrIncoming, ()> {
|
|
/// Binds to the provided address, and returns a [`Builder`](Builder).
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// This method will panic if binding to the address fails. For a method
|
|
/// to bind to an address and return a `Result`, see `Server::try_bind`.
|
|
pub fn bind(addr: &SocketAddr) -> Builder<AddrIncoming> {
|
|
let incoming = AddrIncoming::new(addr, None)
|
|
.unwrap_or_else(|e| {
|
|
panic!("error binding to {}: {}", addr, e);
|
|
});
|
|
Server::builder(incoming)
|
|
}
|
|
|
|
/// Tries to bind to the provided address, and returns a [`Builder`](Builder).
|
|
pub fn try_bind(addr: &SocketAddr) -> ::Result<Builder<AddrIncoming>> {
|
|
AddrIncoming::new(addr, None)
|
|
.map(Server::builder)
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "runtime")]
|
|
impl<S> Server<AddrIncoming, S> {
|
|
/// Returns the local address that this server is bound to.
|
|
pub fn local_addr(&self) -> SocketAddr {
|
|
self.spawn_all.local_addr()
|
|
}
|
|
}
|
|
|
|
impl<I, S, B> Future for Server<I, S>
|
|
where
|
|
I: Stream,
|
|
I::Error: Into<Box<::std::error::Error + Send + Sync>>,
|
|
I::Item: AsyncRead + AsyncWrite + Send + 'static,
|
|
S: NewService<ReqBody=Body, ResBody=B> + Send + 'static,
|
|
S::Error: Into<Box<::std::error::Error + Send + Sync>>,
|
|
S::Service: Send,
|
|
S::Future: Send + 'static,
|
|
<S::Service as Service>::Future: Send + 'static,
|
|
B: Payload,
|
|
{
|
|
type Item = ();
|
|
type Error = ::Error;
|
|
|
|
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
|
|
self.spawn_all.poll()
|
|
}
|
|
}
|
|
|
|
impl<I: fmt::Debug, S: fmt::Debug> fmt::Debug for Server<I, S> {
|
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
|
f.debug_struct("Server")
|
|
.field("listener", &self.spawn_all.incoming_ref())
|
|
.finish()
|
|
}
|
|
}
|
|
|
|
// ===== impl Builder =====
|
|
|
|
impl<I> Builder<I> {
|
|
/// Start a new builder, wrapping an incoming stream and low-level options.
|
|
///
|
|
/// For a more convenient constructor, see [`Server::bind`](Server::bind).
|
|
pub fn new(incoming: I, protocol: Http_) -> Self {
|
|
Builder {
|
|
incoming,
|
|
protocol,
|
|
}
|
|
}
|
|
|
|
/// Sets whether HTTP/2 is required.
|
|
///
|
|
/// Default is `false`.
|
|
pub fn http2_only(mut self, val: bool) -> Self {
|
|
self.protocol.http2_only(val);
|
|
self
|
|
}
|
|
|
|
/// Consume this `Builder`, creating a [`Server`](Server).
|
|
///
|
|
/// # Example
|
|
///
|
|
/// ```
|
|
/// # extern crate hyper;
|
|
/// # fn main() {}
|
|
/// # #[cfg(feature = "runtime")]
|
|
/// # fn run() {
|
|
/// use hyper::{Body, Response, Server};
|
|
/// use hyper::service::service_fn_ok;
|
|
///
|
|
/// // Construct our SocketAddr to listen on...
|
|
/// let addr = ([127, 0, 0, 1], 3000).into();
|
|
///
|
|
/// // And a NewService to handle each connection...
|
|
/// let new_service = || {
|
|
/// service_fn_ok(|_req| {
|
|
/// Response::new(Body::from("Hello World"))
|
|
/// })
|
|
/// };
|
|
///
|
|
/// // Then bind and serve...
|
|
/// let server = Server::bind(&addr)
|
|
/// .serve(new_service);
|
|
///
|
|
/// // Finally, spawn `server` onto an Executor...
|
|
/// # }
|
|
/// ```
|
|
pub fn serve<S, B>(self, new_service: S) -> Server<I, S>
|
|
where
|
|
I: Stream,
|
|
I::Error: Into<Box<::std::error::Error + Send + Sync>>,
|
|
I::Item: AsyncRead + AsyncWrite + Send + 'static,
|
|
S: NewService<ReqBody=Body, ResBody=B> + Send + 'static,
|
|
S::Error: Into<Box<::std::error::Error + Send + Sync>>,
|
|
S::Service: Send,
|
|
<S::Service as Service>::Future: Send + 'static,
|
|
B: Payload,
|
|
{
|
|
let serve = self.protocol.serve_incoming(self.incoming, new_service);
|
|
let spawn_all = serve.spawn_all();
|
|
Server {
|
|
spawn_all,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "runtime")]
|
|
impl Builder<AddrIncoming> {
|
|
/// Set whether TCP keepalive messages are enabled on accepted connections.
|
|
///
|
|
/// If `None` is specified, keepalive is disabled, otherwise the duration
|
|
/// specified will be the time to remain idle before sending TCP keepalive
|
|
/// probes.
|
|
pub fn tcp_keepalive(mut self, keepalive: Option<Duration>) -> Self {
|
|
self.incoming.set_keepalive(keepalive);
|
|
self
|
|
}
|
|
|
|
/// Set the value of `TCP_NODELAY` option for accepted connections.
|
|
pub fn tcp_nodelay(mut self, enabled: bool) -> Self {
|
|
self.incoming.set_nodelay(enabled);
|
|
self
|
|
}
|
|
}
|
|
|