Previously, it would return `&StatusCode`. Returning a reference was
actually bigger than the enum itself, and prevented using `Into` on the
return result directly.
BREAKING CHANGE: If you were explicitly checking the status, such as
with an equality comparison, you will need to use the value instead of a
reference.
BREAKING CHANGE: The `Url` type is no longer used. Any instance in the
`Client` API has had it replaced with `hyper::Uri`.
This also means `Error::Uri` has changed types to
`hyper::error::UriError`.
The type `hyper::header::parsing::HTTP_VALUE` has been made private,
as an implementation detail. The function `http_percent_encoding`
should be used instead.
This commit updates to the most recent versions (released today) of the various
Tokio libraries in use. Namely the `tokio_core::io` module has now been
deprecated in favor of an external `tokio-io` crate. This commit pulls in that
crate and uses the `AsyncRead + AsyncWrite` abstraction instead of `Io` from
tokio-core.
BREAKING CHANGE: Any external types that were using that had implemented `Io` will need to
implement `AsyncRead + AsyncWrite` from tokio_io.
BREAKING CHANGE: The `Preference` header had a typo in a variant and it's string representation,
change `Preference::HandlingLeniant` to `Preference::HandlingLenient`.
This allows us to improve the performance. For now, a Cow is used
internally, so clients can set the host to a static value and no longer
need copies.
Later, we can change it to also possibly have a MemSlice.
BREAKING CHANGE: The fields of the `Host` header are no longer
available. Use the getter methods instead.
There are many changes involved with this, but let's just talk about
user-facing changes.
- Creating a `Client` and `Server` now needs a Tokio `Core` event loop
to attach to.
- `Request` and `Response` both no longer implement the
`std::io::{Read,Write}` traits, but instead represent their bodies as a
`futures::Stream` of items, where each item is a `Chunk`.
- The `Client.request` method now takes a `Request`, instead of being
used as a builder, and returns a `Future` that resolves to `Response`.
- The `Handler` trait for servers is no more, and instead the Tokio
`Service` trait is used. This allows interoperability with generic
middleware.
BREAKING CHANGE: A big sweeping set of breaking changes.
The previous keep-alive strategy was to cycle connections in a
round-robin style. However, that will always keep more connections
around than are needed. This new strategy will allow extra connections
to expire when only a few are needed. This is accomplished by prefering
to reuse a connection that was just released to the pool over one that
has been there for a long time.
We've been seeing a strange number of timeouts in our benchmarking.
Handling spurious timeouts as in this patch seems to fix it!
Note that managing the `timeout_start` needs to be done carefully. If
the current time is provided in the wrong place, it's possible requests
would never timeout.
I've had a couple of instances during stress testing now where
Conn::ready would overflow its stack due to recursing on itself. This
moves subsequent calls to ready() into a loop outside the function.
When loading up a client suddenly with thousands of connections, the
default DNS worker count of four cannot keep up and many requests
timeout as a result. Most people don't need a large pool, so making this
configurable is a natural choice.
In the scenario where a request is started on the `Client`, the client
has a full slab, and sockets for a *different* domain are idling in
keep-alive, the new request would previously cause the client to panic!.
This patch adds a `spawn_error` handler which attempts to evict an idle
connection to make space for the new request. If space cannot be made,
the error handler is run (passed `Error::Full`) and the `Handler` is
dropped.
This is a breaking change because of the new variant of `Error`.
Some inefficient use of `Vec` in the client was replaced with `VecDeque`
to support push/pop from either end.
Closes#896Closes#897
BREAKING CHANGE: `RequestUri::AbsolutePath` variant is changed to a struct variant. Consider using `req.path()` or `req.query()` to get the relevant slice.
Methods added to `Client` and `Server` to control read and write
timeouts of the underlying socket.
Keep-Alive is re-enabled by default on the server, with a default
timeout of 5 seconds.
BREAKING CHANGE: This adds 2 required methods to the `NetworkStream`
trait, `set_read_timeout` and `set_write_timeout`. Any local
implementations will need to add them.
Improve the compile-time of downstream crates that use RequestBuilder,
by not forcing them to remonomorphise and recompile its non-generic
methods when they use it: with this change, they can just call the
precompiled versions in the `hyper` object file(s). The `send` method is
the major culprit here, since it is quite large and complicated.
For an extreme example,
extern crate hyper;
fn main() {
hyper::Client::new().get("x").send().unwrap();
}
takes ~4s to compile before this patch (i.e. generic RequestBuilder) and
~2s after. (The time spent interacting with LLVM goes from 2.2s to
0.3s.)
BREAKING CHANGE: `RequestBuilder<U>` should be replaced by `RequestBuilder`.
When an Http11Message knows that the previous response should not
have included a body per RFC7230, and fails to parse the following
response, the bytes are shuffled along, checking for the start of the
next response.
Closes#640
BREAKING CHANGE: This changes the signature of HttpWriter.end(),
returning a `EndError` that is similar to std::io::IntoInnerError,
allowing HttpMessage to retrieve the broken connections and not panic.
The breaking change isn't exposed in any usage of the `Client` API,
but for anyone using `HttpWriter` directly, since this was technically
a public method, that change is breaking.