All instances of `old_io` and `old_path` were switched to use the new
shiny `std::io`, `std::net`, and `std::path` modules. This means that
`Request` and `Response` implement `Read` and `Write` now.
Because of the changes to `TcpListener`, this also takes the opportunity
to correct the method usage of `Server`. As with other
languages/frameworks, the server is first created with a handler, and
then a host/port is passed to a `listen` method. This reverses what
`Server` used to do.
Closes#347
BREAKING CHANGE: Check the docs. Everything was touched.
If a client sent an illegal request (like a GET request with a message
body), or if there was a legal request with a body but the Handler
didn't read all of it, the remaining bytes would be left in the stream.
The next request to come from the same client would error, as the server
would confuse the remaining bytes, and think the request was malformed.
Fixes#197Fixes#309
Currently headers are exported at many places. For example you can access
`Transfer-Encoding` header at `header`, `header::common` and
`header::common::transfer_encoding`. Per discussion on IRC with
@seanmonstar and @reem, all contents of headers will be exposed at `header`
directly. Parsing utilities will be exposed at `header::parsing`. Header
macros can now be used from other crates.
This breaks much code using headers. It should use everything it needs
directly from `header::`, encodings are exposed at `header::Encoding::`,
connection options are exposed at `header::ConnectionOption`.
- Some stray deriving -> derive changes
- use::{mod} -> use::{self}
- fmt.write -> fmt.write_str
This does not catch the last case of fmt.write_str in the
Show impl of a Header Item. This will need to be changed
separately.
Internals have been shuffled around such that Request and Reponse are
now given only a mutable reference to the stream, instead of being
allowed to consume it. This allows the server to re-use the streams if
keep-alive is true.
A task pool is used, and the number of the threads can currently be
adjusted by using the `listen_threads()` method on Server.
[breaking-change]
Server and client benchmarks show that this makes very little difference
in performance and using dynamic dispatch here is significantly more ergonomic.
This also bounds NetworkStream with Send to prevent incorrect implementations.
Allows the implementation of mock streams for testing and flexibility.
Fixes#5
This introduces a new Trait, NetworkStream, which abstracts over
the functionality provided by TcpStream so that it can be easily
mocked and extended in testing and hyper can be used for
other connection sources.