We encountered some issues where the `Conn::ready()` would busy loop on
reads. Previously, the `ConnInner::can_read_more()` would not consider
whether the previous read got a WouldBlock error, and it didn't consider
whether the transport was blocked. Accounting for this additional state
fixes the busy loop problem.
It's possible that a connection will be closed and the only way to find
out is by doing a read. The keep-alive state (State::Init + Next_::Wait)
now tries to read on readable. In the case of EOF, it returns state
closed. If bytes are actually available, it's a connection error, and
the connection is closed. Otherwise, it's just a spurious wakeup.
Not handling this was an issue for keep-alive connections because
requests would get assigned to a closed connection and then immediately
error. Handling the HUP event makes this situation much less likely. It
is still possible however; consider the situation where a HUP arrives
while the event loop is busy processing new requests to add. The
connection is disconnected, but the HUP hasn't been processed, and a
request could be assigned to it. This case is, however, unlikely.
We've been seeing a strange number of timeouts in our benchmarking.
Handling spurious timeouts as in this patch seems to fix it!
Note that managing the `timeout_start` needs to be done carefully. If
the current time is provided in the wrong place, it's possible requests
would never timeout.
I've had a couple of instances during stress testing now where
Conn::ready would overflow its stack due to recursing on itself. This
moves subsequent calls to ready() into a loop outside the function.
We observed an issue where connection were not ever entering the
keep-alive state due to a bug with `State::update`. The issue is
resolved with resetting the write state to KeepAlive when it arrives as
KeepAlive. Otherwise, it would be marked incorrectly as Closed.
The `trace!` lines in here are useful for debugging keep-alive issues so
I've left them in.
All of the move semantics remain the same for http::Conn while
the self consumption and move semantics only require a pointer copy
now rather than copying larger amounts of data. This greatly improves
the performance of hyper, by my measurements about 125% faster when
benchmarking using wrk.
Methods added to `Client` and `Server` to control read and write
timeouts of the underlying socket.
Keep-Alive is re-enabled by default on the server, with a default
timeout of 5 seconds.
BREAKING CHANGE: This adds 2 required methods to the `NetworkStream`
trait, `set_read_timeout` and `set_write_timeout`. Any local
implementations will need to add them.
When the Content-Length header is invalid, the Http11Message ends up
dropping the stream before returning the error. This causes a panic when
the `close_connection` method of the message is used later. This commit
fixes this by saving the stream onto the message instance before
returning the error. A regression test is also included.
When an Http11Message knows that the previous response should not
have included a body per RFC7230, and fails to parse the following
response, the bytes are shuffled along, checking for the start of the
next response.
Closes#640
- reading 0 bytes when SizedReader.remaining is more than 0 returns
"early eof" error
- reading 0 bytes when ChunkedReader.remaining is more than 0 returns
"early eof" error
- if SizedReader.remaining is less than buf.len(), the buf is sliced to
the remaining size
BREAKING CHANGE: This changes the signature of HttpWriter.end(),
returning a `EndError` that is similar to std::io::IntoInnerError,
allowing HttpMessage to retrieve the broken connections and not panic.
The breaking change isn't exposed in any usage of the `Client` API,
but for anyone using `HttpWriter` directly, since this was technically
a public method, that change is breaking.
While these methods are marked unstable in libstd, this is behind a
feature flag, `timeouts`. The Client and Server both have
`set_read_timeout` and `set_write_timeout` methods, that will affect all
connections with that entity.
BREAKING CHANGE: Any custom implementation of NetworkStream must now
implement `set_read_timeout` and `set_write_timeout`, so those will
break. Most users who only use the provided streams should work with
no changes needed.
Closes#315
Only minor details in the internals of the `h2` module needed tweaking
for migrating onto the latest version -- `HttpConnect` implementations
are now required to return an error type that implements an
`HttpConnectError` trait.
BREAKING CHANGE: Server::https was changed to allow any implementation
of Ssl. Server in general was also changed. HttpConnector no longer
uses SSL; using HttpsConnector instead.