This adds a connection pool to the Client that is used by default. It
accepts any other NetworkConnector, and simply acts as a
NetworkConnector itself. Other Pools can exist by simply providing a
custom NetworkConnector. This Pool is only used by default if you also
use the default connector, which is `HttpConnector`. If you wish to use
the Pool with a custom connector, you'll need to create the Pool with
your custom connector, and then pass that pool to the
Client::with_connector.
This also adds a method to `NetworkStream`, `close`, which can be used
to know when the Stream should be put down, because a server requested
that the connection close instead of be kept alive.
Closes#363Closes#41
Closes#379
BREAKING CHANGE: For people using the default HttpConnector and Client,
everything should continue to just work. If the Client has been
used with a generic parameter, it should be removed.
However, there were some breaking changes to the internals of
NetworkConnectors. Specifically, they no longer return a
NetworkStream, but instead a Into<Box<NetworkStream + Send>>. All
implementations of NetworkStream should continue to just work,
however.
Possible breakages could come from the stricter usage of Send
throughout the Client API.
All instances of `old_io` and `old_path` were switched to use the new
shiny `std::io`, `std::net`, and `std::path` modules. This means that
`Request` and `Response` implement `Read` and `Write` now.
Because of the changes to `TcpListener`, this also takes the opportunity
to correct the method usage of `Server`. As with other
languages/frameworks, the server is first created with a handler, and
then a host/port is passed to a `listen` method. This reverses what
`Server` used to do.
Closes#347
BREAKING CHANGE: Check the docs. Everything was touched.
Currently headers are exported at many places. For example you can access
`Transfer-Encoding` header at `header`, `header::common` and
`header::common::transfer_encoding`. Per discussion on IRC with
@seanmonstar and @reem, all contents of headers will be exposed at `header`
directly. Parsing utilities will be exposed at `header::parsing`. Header
macros can now be used from other crates.
This breaks much code using headers. It should use everything it needs
directly from `header::`, encodings are exposed at `header::Encoding::`,
connection options are exposed at `header::ConnectionOption`.
- Some stray deriving -> derive changes
- use::{mod} -> use::{self}
- fmt.write -> fmt.write_str
This does not catch the last case of fmt.write_str in the
Show impl of a Header Item. This will need to be changed
separately.
- Includes ergonomic traits like IntoUrl and IntoBody, allowing easy
usage.
- Client can have a RedirectPolicy.
- Client can have a SslVerifier.
Updated benchmarks for client. (Disabled rust-http client bench since it
hangs.)
Instead, you can use an instance of a NetworkConnector with
`Request::with_connector`. This allows overloading of the NetworkStream
constructors, so that it is easy to modify how an `HttpStream` is
created, while still relying on the rest of the stream implementation.
BREAKING CHANGE
Also adds an EmptyWriter, used for GET and HEAD requests,
which will return an io::ShortWrite error if the user ever tries
to write to a GET or HEAD request.
Closes#77
The client Request now uses the same system as a server Response to track
the write status of headers, and the API has been updated accordingly.
Additionally, the Request constructors have been moved onto the Request object
instead of being top-level hyper functions, as this better namespaces the
client and Server.
This introduces a new Trait, NetworkStream, which abstracts over
the functionality provided by TcpStream so that it can be easily
mocked and extended in testing and hyper can be used for
other connection sources.