fix(client): detect connection closes as pool tries to use

Currently, if the remote closes the connection at the same time that the
pool selects it to use for a new request, the connection may actually
hang. This fix will now more allow the keep-alive read to check the
socket even when the `Conn` think it's busy.

If the connection was closed before the request write happened, returns
back an `Error::Cancel`, letting the user know they could safely retry
it.

Closes #1439
This commit is contained in:
Sean McArthur
2018-02-12 13:27:50 -08:00
parent a9413d7367
commit dc619a8fa0
6 changed files with 167 additions and 94 deletions

View File

@@ -119,7 +119,7 @@ where I: AsyncRead + AsyncWrite,
} else {
trace!("poll when on keep-alive");
if !T::should_read_first() {
self.try_empty_read()?;
self.require_empty_read()?;
if self.is_read_closed() {
return Ok(Async::Ready(None));
}
@@ -281,17 +281,23 @@ where I: AsyncRead + AsyncWrite,
pub fn read_keep_alive(&mut self) -> Result<(), ::Error> {
debug_assert!(!self.can_read_head() && !self.can_read_body());
trace!("Conn::read_keep_alive");
trace!("read_keep_alive; is_mid_message={}", self.is_mid_message());
if T::should_read_first() || !self.state.is_idle() {
if self.is_mid_message() {
self.maybe_park_read();
} else {
self.try_empty_read()?;
self.require_empty_read()?;
}
Ok(())
}
fn is_mid_message(&self) -> bool {
match (&self.state.reading, &self.state.writing) {
(&Reading::Init, &Writing::Init) => false,
_ => true,
}
}
fn maybe_park_read(&mut self) {
if !self.io.is_read_blocked() {
// the Io object is ready to read, which means it will never alert
@@ -312,40 +318,68 @@ where I: AsyncRead + AsyncWrite,
//
// This should only be called for Clients wanting to enter the idle
// state.
fn try_empty_read(&mut self) -> io::Result<()> {
fn require_empty_read(&mut self) -> io::Result<()> {
assert!(!self.can_read_head() && !self.can_read_body());
if !self.io.read_buf().is_empty() {
debug!("received an unexpected {} bytes", self.io.read_buf().len());
Err(io::Error::new(io::ErrorKind::InvalidData, "unexpected bytes after message ended"))
} else {
match self.io.read_from_io() {
Ok(Async::Ready(0)) => {
trace!("try_empty_read; found EOF on connection: {:?}", self.state);
let must_error = self.should_error_on_eof();
// order is important: must_error needs state BEFORE close_read
self.state.close_read();
if must_error {
Err(io::Error::new(io::ErrorKind::UnexpectedEof, "unexpected EOF waiting for response"))
} else {
Ok(())
}
},
Ok(Async::Ready(n)) => {
debug!("received {} bytes on an idle connection", n);
Err(io::Error::new(io::ErrorKind::InvalidData, "unexpected bytes after message ended"))
},
Ok(Async::NotReady) => {
match self.try_io_read()? {
Async::Ready(0) => {
// case handled in try_io_read
Ok(())
},
Async::Ready(n) => {
debug!("received {} bytes on an idle connection", n);
let desc = if self.state.is_idle() {
"unexpected bytes after message ended"
} else {
"unexpected bytes before writing message"
};
Err(io::Error::new(io::ErrorKind::InvalidData, desc))
},
Async::NotReady => {
Ok(())
},
Err(e) => {
self.state.close();
Err(e)
}
}
}
}
fn try_io_read(&mut self) -> Poll<usize, io::Error> {
match self.io.read_from_io() {
Ok(Async::Ready(0)) => {
trace!("try_io_read; found EOF on connection: {:?}", self.state);
let must_error = self.should_error_on_eof();
let ret = if must_error {
let desc = if self.is_mid_message() {
"unexpected EOF waiting for response"
} else {
"unexpected EOF before writing message"
};
Err(io::Error::new(io::ErrorKind::UnexpectedEof, desc))
} else {
Ok(Async::Ready(0))
};
// order is important: must_error needs state BEFORE close_read
self.state.close_read();
ret
},
Ok(Async::Ready(n)) => {
Ok(Async::Ready(n))
},
Ok(Async::NotReady) => {
Ok(Async::NotReady)
},
Err(e) => {
self.state.close();
Err(e)
}
}
}
fn maybe_notify(&mut self) {
// its possible that we returned NotReady from poll() without having
// exhausted the underlying Io. We would have done this when we