style(comments): correct some typos in Rust code comments

This commit is contained in:
Vivek Ghaisas
2019-12-20 21:41:23 +05:30
committed by Sean McArthur
parent 6d2bcef272
commit 35825c4614
10 changed files with 17 additions and 17 deletions

View File

@@ -36,7 +36,7 @@ where
}
// Our defaults are chosen for the "majority" case, which usually are not
// resource contrained, and so the spec default of 64kb can be too limiting
// resource constrained, and so the spec default of 64kb can be too limiting
// for performance.
const DEFAULT_HTTP2_CONN_WINDOW: u32 = 1024 * 1024 * 5; // 5mb
const DEFAULT_HTTP2_STREAM_WINDOW: u32 = 1024 * 1024 * 2; // 2mb
@@ -356,7 +356,7 @@ where
///
/// This is useful to allow running a connection while doing an HTTP
/// upgrade. Once the upgrade is completed, the connection would be "done",
/// but it is not desired to actally shutdown the IO object. Instead you
/// but it is not desired to actually shutdown the IO object. Instead you
/// would take it back using `into_parts`.
///
/// Use [`poll_fn`](https://docs.rs/futures/0.1.25/futures/future/fn.poll_fn.html)

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@@ -775,7 +775,7 @@ mod tests {
];
// Scenarios for IPv6 -> IPv4 fallback require that host can access IPv6 network.
// Otherwise, connection to "slow" IPv6 address will error-out immediatelly.
// Otherwise, connection to "slow" IPv6 address will error-out immediately.
let ipv6_accessible = measure_connect(slow_ipv6_addr()).0;
for &(hosts, family, timeout, needs_ipv6_access) in scenarios {

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@@ -390,7 +390,7 @@ where
// - Meanwhile, the pool Checkout is watching to see if any other
// request finishes and tries to insert an idle connection.
// - If a new connection is started, but the Checkout wins after
// (an idle connection becamse available first), the started
// (an idle connection became available first), the started
// connection future is spawned into the runtime to complete,
// and then be inserted into the pool as an idle connection.
let checkout = self.pool.checkout(pool_key.clone());
@@ -469,7 +469,7 @@ where
// Try to take a "connecting lock".
//
// If the pool_key is for HTTP/2, and there is already a
// connection being estabalished, then this can't take a
// connection being established, then this can't take a
// second lock. The "connect_to" future is Canceled.
let connecting = match pool.connecting(&pool_key, ver) {
Some(lock) => lock,

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@@ -55,7 +55,7 @@ pub(super) enum Reservation<T> {
pub(super) type Key = Arc<String>;
struct PoolInner<T> {
// A flag that a connection is being estabilished, and the connection
// A flag that a connection is being established, and the connection
// should be shared. This prevents making multiple HTTP/2 connections
// to the same host.
connecting: HashSet<Key>,

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@@ -97,7 +97,7 @@ fn conn_reset_after_write() {
// has written the second request, and THEN disconnect.
//
// Not because we expect servers to be jerks, but to trigger
// state where we write on an assumedly good connetion, and
// state where we write on an assumedly good connection, and
// only reset the close AFTER we wrote bytes.
try_ready!(sock1.as_mut().unwrap().read(&mut [0u8; 512]));
sock1.take();