This patch does a bunch of refactoring, mostly around error types, but it also
paves the way to allow `Codec` to be used standalone.
* `Codec` (and `FramedRead` / `FramedWrite`) is broken out into a codec module.
* An h2-codec crate is created that re-exports the frame and codec modules.
* New error types are introduced in the internals:
* `RecvError` represents errors caused by trying to receive a frame.
* `SendError` represents errors caused by trying to send a frame.
* `UserError` is an enum of potential errors caused by invalid usage
by the user of the lib.
* `ProtoError` is either a `Reason` or an `io::Error`. However it doesn't
specify connection or stream level.
* `h2::Error` is an opaque error type and is the only error type exposed
by the public API (used to be `ConnectionError`).
There are misc code changes to enable this as well. The biggest is a new "sink"
API for `Codec`. It provides buffer which queues up a frame followed by flush
which writes everything that is queued. This departs from the `Sink` trait in
order to provide more accurate error values. For example, buffer can never fail
(but it will panic if `poll_ready` is not called first).
110 lines
3.0 KiB
Rust
110 lines
3.0 KiB
Rust
use frame::Reason;
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use frame::Reason::*;
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use proto::*;
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#[derive(Copy, Clone, Debug)]
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pub struct FlowControl {
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/// Window size as indicated by the peer. This can go negative.
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window_size: i32,
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/// The amount of the window that is currently available to consume.
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available: WindowSize,
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}
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impl FlowControl {
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pub fn new() -> FlowControl {
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FlowControl {
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window_size: 0,
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available: 0,
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}
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}
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/// Returns the window size as known by the peer
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pub fn window_size(&self) -> WindowSize {
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if self.window_size < 0 {
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0
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} else {
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self.window_size as WindowSize
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}
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}
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/// Returns the window size available to the consumer
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pub fn available(&self) -> WindowSize {
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self.available
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}
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/// Returns true if there is unavailable window capacity
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pub fn has_unavailable(&self) -> bool {
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if self.window_size < 0 {
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return false;
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}
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self.window_size as WindowSize > self.available
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}
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pub fn claim_capacity(&mut self, capacity: WindowSize) {
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assert!(self.available >= capacity);
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self.available -= capacity;
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}
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pub fn assign_capacity(&mut self, capacity: WindowSize) {
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self.available += capacity;
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}
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/// Returns the number of bytes available but not assigned to the window.
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///
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/// This represents pending outbound WINDOW_UPDATE frames.
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pub fn unclaimed_capacity(&self) -> WindowSize {
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let available = self.available as i32;
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if self.window_size >= available {
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return 0;
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}
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(available - self.window_size) as WindowSize
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}
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/// Increase the window size.
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///
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/// This is called after receiving a WINDOW_UPDATE frame
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pub fn inc_window(&mut self, sz: WindowSize) -> Result<(), Reason> {
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let (val, overflow) = self.window_size.overflowing_add(sz as i32);
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if overflow {
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return Err(FlowControlError);
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}
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if val > MAX_WINDOW_SIZE as i32 {
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return Err(FlowControlError);
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}
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trace!("inc_window; sz={}; old={}; new={}", sz, self.window_size, val);
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self.window_size = val;
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Ok(())
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}
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/// Decrement the window size.
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///
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/// This is called after receiving a SETTINGS frame with a lower
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/// INITIAL_WINDOW_SIZE value.
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pub fn dec_window(&mut self, sz: WindowSize) {
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// This should not be able to overflow `window_size` from the bottom.
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self.window_size -= sz as i32;
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}
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/// Decrements the window reflecting data has actually been sent. The caller
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/// must ensure that the window has capacity.
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pub fn send_data(&mut self, sz: WindowSize) {
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trace!("send_data; sz={}; window={}; available={}",
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sz, self.window_size, self.available);
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// Ensure that the argument is correct
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assert!(sz <= self.window_size as WindowSize);
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// Update values
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self.window_size -= sz as i32;
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self.available -= sz;
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}
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}
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