Files
h2/src/proto/ping_pong.rs
Carl Lerche c122e97127 Refactor errors (#46)
This patch does a bunch of refactoring, mostly around error types, but it also
paves the way to allow `Codec` to be used standalone.

* `Codec` (and `FramedRead` / `FramedWrite`) is broken out into a codec module.
* An h2-codec crate is created that re-exports the frame and codec modules.
* New error types are introduced in the internals:
  * `RecvError` represents errors caused by trying to receive a frame.
  * `SendError` represents errors caused by trying to send a frame.
  * `UserError` is an enum of potential errors caused by invalid usage
    by the user of the lib.
  * `ProtoError` is either a `Reason` or an `io::Error`. However it doesn't
    specify connection or stream level.
  * `h2::Error` is an opaque error type and is the only error type exposed
    by the public API (used to be `ConnectionError`).

There are misc code changes to enable this as well. The biggest is a new "sink"
API for `Codec`. It provides buffer which queues up a frame followed by flush
which writes everything that is queued. This departs from the `Sink` trait in
order to provide more accurate error values. For example, buffer can never fail
(but it will panic if `poll_ready` is not called first).
2017-09-02 11:12:50 -07:00

63 lines
1.7 KiB
Rust

use frame::Ping;
use proto::*;
use std::io;
/// Acknowledges ping requests from the remote.
#[derive(Debug)]
pub struct PingPong<B> {
// TODO: this doesn't need to save the entire frame
sending_pong: Option<Frame<B>>,
received_pong: Option<PingPayload>,
// TODO: factor this out
blocked_ping: Option<task::Task>,
}
impl<B> PingPong<B>
where B: Buf,
{
pub fn new() -> Self {
PingPong {
sending_pong: None,
received_pong: None,
blocked_ping: None,
}
}
/// Process a ping
pub fn recv_ping(&mut self, ping: Ping) {
// The caller should always check that `send_pongs` returns ready before
// calling `recv_ping`.
assert!(self.sending_pong.is_none());
if ping.is_ack() {
// Save acknowledgements to be returned from take_pong().
self.received_pong = Some(ping.into_payload());
if let Some(task) = self.blocked_ping.take() {
task.notify();
}
} else {
// Save the ping's payload to be sent as an acknowledgement.
let pong = Ping::pong(ping.into_payload());
self.sending_pong = Some(pong.into());
}
}
/// Send any pending pongs.
pub fn send_pending_pong<T>(&mut self, dst: &mut Codec<T, B>) -> Poll<(), io::Error>
where T: AsyncWrite,
{
if let Some(pong) = self.sending_pong.take() {
if !dst.poll_ready()?.is_ready() {
self.sending_pong = Some(pong);
return Ok(Async::NotReady);
}
dst.buffer(pong).ok().expect("invalid pong frame");
}
Ok(Async::Ready(()))
}
}