Files
h2/src/client.rs
Darren Tsung 0c59957d88 When Streams are dropped, close Connection (#221) (#222)
When all Streams are dropped / finished, the Connection was held
open until the peer hangs up. Instead, the Connection should hang up
once it knows that nothing more will be sent.

To fix this, we notify the Connection when a stream is no longer
referenced. On the Connection poll(), we check that there are no
active, held, reset streams or any references to the Streams
and transition to sending a GOAWAY if that is case.

The specific behavior depends on if running as a client or server.
2018-02-15 13:14:18 -08:00

1366 lines
45 KiB
Rust

//! Client implementation of the HTTP/2.0 protocol.
//!
//! # Getting started
//!
//! Running an HTTP/2.0 client requires the caller to establish the underlying
//! connection as well as get the connection to a state that is ready to begin
//! the HTTP/2.0 handshake. See [here](../index.html#handshake) for more
//! details.
//!
//! This could be as basic as using Tokio's [`TcpStream`] to connect to a remote
//! host, but usually it means using either ALPN or HTTP/1.1 protocol upgrades.
//!
//! Once a connection is obtained, it is passed to [`handshake`], which will
//! begin the [HTTP/2.0 handshake]. This returns a future that completes once
//! the handshake process is performed and HTTP/2.0 streams may be initialized.
//!
//! [`handshake`] uses default configuration values. There are a number of
//! settings that can be changed by using [`Builder`] instead.
//!
//! Once the handshake future completes, the caller is provided with a
//! [`Connection`] instance and a [`SendRequest`] instance. The [`Connection`]
//! instance is used to drive the connection (see [Managing the connection]).
//! The [`SendRequest`] instance is used to initialize new streams (see [Making
//! requests]).
//!
//! # Making requests
//!
//! Requests are made using the [`SendRequest`] handle provided by the handshake
//! future. Once a request is submitted, an HTTP/2.0 stream is initialized and
//! the request is sent to the server.
//!
//! A request body and request trailers are sent using [`SendRequest`] and the
//! server's response is returned once the [`ResponseFuture`] future completes.
//! Both the [`SendStream`] and [`ResponseFuture`] instances are returned by
//! [`SendRequest::send_request`] and are tied to the HTTP/2.0 stream
//! initialized by the sent request.
//!
//! The [`SendRequest::poll_ready`] function returns `Ready` when a new HTTP/2.0
//! stream can be created, i.e. as long as the current number of active streams
//! is below [`MAX_CONCURRENT_STREAMS`]. If a new stream cannot be created, the
//! caller will be notified once an existing stream closes, freeing capacity for
//! the caller. The caller should use [`SendRequest::poll_ready`] to check for
//! capacity before sending a request to the server.
//!
//! [`SendRequest`] enforces the [`MAX_CONCURRENT_STREAMS`] setting. The user
//! must not send a request if `poll_ready` does not return `Ready`. Attempting
//! to do so will result in an [`Error`] being returned.
//!
//! # Managing the connection
//!
//! The [`Connection`] instance is used to manage connection state. The caller
//! is required to call [`Connection::poll`] in order to advance state.
//! [`SendRequest::send_request`] and other functions have no effect unless
//! [`Connection::poll`] is called.
//!
//! The [`Connection`] instance should only be dropped once [`Connection::poll`]
//! returns `Ready`. At this point, the underlying socket has been closed and no
//! further work needs to be done.
//!
//! The easiest way to ensure that the [`Connection`] instance gets polled is to
//! submit the [`Connection`] instance to an [executor]. The executor will then
//! manage polling the connection until the connection is complete.
//! Alternatively, the caller can call `poll` manually.
//!
//! # Example
//!
//! ```rust
//! extern crate futures;
//! extern crate h2;
//! extern crate http;
//! extern crate tokio_core;
//!
//! use h2::client;
//!
//! use futures::*;
//! # use futures::future::ok;
//! use http::*;
//!
//! use tokio_core::net::TcpStream;
//! use tokio_core::reactor;
//!
//! pub fn main() {
//! let mut core = reactor::Core::new().unwrap();
//! let handle = core.handle();
//!
//! let addr = "127.0.0.1:5928".parse().unwrap();
//!
//! core.run({
//! // Establish TCP connection to the server.
//! TcpStream::connect(&addr, &handle)
//! .map_err(|_| {
//! panic!("failed to establish TCP connection")
//! })
//! .and_then(|tcp| client::handshake(tcp))
//! .and_then(|(h2, connection)| {
//! let connection = connection
//! .map_err(|_| panic!("HTTP/2.0 connection failed"));
//!
//! // Spawn a new task to drive the connection state
//! handle.spawn(connection);
//!
//! // Wait until the `SendRequest` handle has available
//! // capacity.
//! h2.ready()
//! })
//! .and_then(|mut h2| {
//! // Prepare the HTTP request to send to the server.
//! let request = Request::builder()
//! .method(Method::GET)
//! .uri("https://www.example.com/")
//! .body(())
//! .unwrap();
//!
//! // Send the request. The second tuple item allows the caller
//! // to stream a request body.
//! let (response, _) = h2.send_request(request, true).unwrap();
//!
//! response.and_then(|response| {
//! let (head, mut body) = response.into_parts();
//!
//! println!("Received response: {:?}", head);
//!
//! // The `release_capacity` handle allows the caller to manage
//! // flow control.
//! //
//! // Whenever data is received, the caller is responsible for
//! // releasing capacity back to the server once it has freed
//! // the data from memory.
//! let mut release_capacity = body.release_capacity().clone();
//!
//! body.for_each(move |chunk| {
//! println!("RX: {:?}", chunk);
//!
//! // Let the server send more data.
//! let _ = release_capacity.release_capacity(chunk.len());
//!
//! Ok(())
//! })
//! })
//! })
//! # .select(ok(()))
//! }).ok().expect("failed to perform HTTP/2.0 request");
//! }
//! ```
//!
//! [`TcpStream`]: https://docs.rs/tokio-core/0.1/tokio_core/net/struct.TcpStream.html
//! [`handshake`]: fn.handshake.html
//! [executor]: https://docs.rs/futures/0.1/futures/future/trait.Executor.html
//! [`SendRequest`]: struct.SendRequest.html
//! [`SendStream`]: ../struct.SendStream.html
//! [Making requests]: #making-requests
//! [Managing the connection]: #managing-the-connection
//! [`Connection`]: struct.Connection.html
//! [`Connection::poll`]: struct.Connection.html#method.poll
//! [`SendRequest::send_request`]: struct.SendRequest.html#method.send_request
//! [`MAX_CONCURRENT_STREAMS`]: http://httpwg.org/specs/rfc7540.html#SettingValues
//! [`SendRequest`]: struct.SendRequest.html
//! [`ResponseFuture`]: struct.ResponseFuture.html
//! [`SendRequest::poll_ready`]: struct.SendRequest.html#method.poll_ready
//! [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
//! [`Builder`]: struct.Builder.html
//! [`Error`]: ../struct.Error.html
use {SendStream, RecvStream, ReleaseCapacity};
use codec::{Codec, RecvError, SendError, UserError};
use frame::{Headers, Pseudo, Reason, Settings, StreamId};
use proto;
use bytes::{Bytes, IntoBuf};
use futures::{Async, Future, Poll};
use http::{uri, Request, Response, Method, Version};
use tokio_io::{AsyncRead, AsyncWrite};
use tokio_io::io::WriteAll;
use std::fmt;
use std::marker::PhantomData;
use std::time::Duration;
/// Performs the HTTP/2.0 connection handshake.
///
/// This type implements `Future`, yielding a `(SendRequest, Connection)`
/// instance once the handshake has completed.
///
/// The handshake is completed once both the connection preface and the initial
/// settings frame is sent by the client.
///
/// The handshake future does not wait for the initial settings frame from the
/// server.
///
/// See [module] level documentation for more details.
///
/// [module]: index.html
#[must_use = "futures do nothing unless polled"]
pub struct Handshake<T, B: IntoBuf = Bytes> {
builder: Builder,
inner: WriteAll<T, &'static [u8]>,
_marker: PhantomData<B>,
}
/// Initializes new HTTP/2.0 streams on a connection by sending a request.
///
/// This type does no work itself. Instead, it is a handle to the inner
/// connection state held by [`Connection`]. If the associated connection
/// instance is dropped, all `SendRequest` functions will return [`Error`].
///
/// [`SendRequest`] instances are able to move to and operate on separate tasks
/// / threads than their associated [`Connection`] instance. Internally, there
/// is a buffer used to stage requests before they get written to the
/// connection. There is no guarantee that requests get written to the
/// connection in FIFO order as HTTP/2.0 prioritization logic can play a role.
///
/// [`SendRequest`] implements [`Clone`], enabling the creation of many
/// instances that are backed by a single connection.
///
/// See [module] level documentation for more details.
///
/// [module]: index.html
/// [`Connection`]: struct.Connection.html
/// [`Clone`]: https://doc.rust-lang.org/std/clone/trait.Clone.html
/// [`Error`]: ../struct.Error.html
pub struct SendRequest<B: IntoBuf> {
inner: proto::Streams<B::Buf, Peer>,
pending: Option<proto::StreamKey>,
}
/// Returns a `SendRequest` instance once it is ready to send at least one
/// request.
#[derive(Debug)]
pub struct ReadySendRequest<B: IntoBuf> {
inner: Option<SendRequest<B>>,
}
/// Manages all state associated with an HTTP/2.0 client connection.
///
/// A `Connection` is backed by an I/O resource (usually a TCP socket) and
/// implements the HTTP/2.0 client logic for that connection. It is responsible
/// for driving the internal state forward, performing the work requested of the
/// associated handles ([`SendRequest`], [`ResponseFuture`], [`SendStream`],
/// [`RecvStream`]).
///
/// `Connection` values are created by calling [`handshake`]. Once a
/// `Connection` value is obtained, the caller must repeatedly call [`poll`]
/// until `Ready` is returned. The easiest way to do this is to submit the
/// `Connection` instance to an [executor].
///
/// [module]: index.html
/// [`handshake`]: fn.handshake.html
/// [`SendRequest`]: struct.SendRequest.html
/// [`ResponseFuture`]: struct.ResponseFuture.html
/// [`SendStream`]: ../struct.SendStream.html
/// [`RecvStream`]: ../struct.RecvStream.html
/// [`poll`]: #method.poll
/// [executor]: https://docs.rs/futures/0.1/futures/future/trait.Executor.html
///
/// # Examples
///
/// ```
/// # extern crate bytes;
/// # extern crate futures;
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use futures::{Future, Stream};
/// # use futures::future::Executor;
/// # use tokio_io::*;
/// # use h2::client;
/// # use h2::client::*;
/// #
/// # fn doc<T, E>(my_io: T, my_executor: E)
/// # where T: AsyncRead + AsyncWrite + 'static,
/// # E: Executor<Box<Future<Item = (), Error = ()>>>,
/// # {
/// client::handshake(my_io)
/// .and_then(|(send_request, connection)| {
/// // Submit the connection handle to an executor.
/// my_executor.execute(
/// # Box::new(
/// connection.map_err(|_| panic!("connection failed"))
/// # )
/// ).unwrap();
///
/// // Now, use `send_request` to initialize HTTP/2.0 streams.
/// // ...
/// # drop(send_request);
/// # Ok(())
/// })
/// # .wait().unwrap();
/// # }
/// #
/// # pub fn main() {}
/// ```
#[must_use = "futures do nothing unless polled"]
pub struct Connection<T, B: IntoBuf = Bytes> {
inner: proto::Connection<T, Peer, B>,
}
/// A future of an HTTP response.
#[derive(Debug)]
#[must_use = "futures do nothing unless polled"]
pub struct ResponseFuture {
inner: proto::OpaqueStreamRef,
}
/// Builds client connections with custom configuration values.
///
/// Methods can be chained in order to set the configuration values.
///
/// The client is constructed by calling [`handshake`] and passing the I/O
/// handle that will back the HTTP/2.0 server.
///
/// New instances of `Builder` are obtained via [`Builder::new`].
///
/// See function level documentation for details on the various client
/// configuration settings.
///
/// [`Builder::new`]: struct.Builder.html#method.new
/// [`handshake`]: struct.Builder.html#method.handshake
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
#[derive(Clone, Debug)]
pub struct Builder {
/// Time to keep locally reset streams around before reaping.
reset_stream_duration: Duration,
/// Maximum number of locally reset streams to keep at a time.
reset_stream_max: usize,
/// Initial `Settings` frame to send as part of the handshake.
settings: Settings,
/// The stream ID of the first (lowest) stream. Subsequent streams will use
/// monotonically increasing stream IDs.
stream_id: StreamId,
}
#[derive(Debug)]
pub(crate) struct Peer;
// ===== impl SendRequest =====
impl<B> SendRequest<B>
where
B: IntoBuf,
B::Buf: 'static,
{
/// Returns `Ready` when the connection can initialize a new HTTP/2.0
/// stream.
///
/// This function must return `Ready` before `send_request` is called. When
/// `NotReady` is returned, the task will be notified once the readiness
/// state changes.
///
/// See [module] level docs for more details.
///
/// [module]: index.html
pub fn poll_ready(&mut self) -> Poll<(), ::Error> {
try_ready!(self.inner.poll_pending_open(self.pending.as_ref()));
self.pending = None;
Ok(().into())
}
/// Consumes `self`, returning a future that returns `self` back once it is
/// ready to send a request.
///
/// This function should be called before calling `send_request`.
///
/// This is a functional combinator for [`poll_ready`]. The returned future
/// will call `SendStream::poll_ready` until `Ready`, then returns `self` to
/// the caller.
///
/// # Examples
///
/// ```rust
/// # extern crate futures;
/// # extern crate h2;
/// # extern crate http;
/// # use futures::*;
/// # use h2::client::*;
/// # use http::*;
/// # fn doc(send_request: SendRequest<&'static [u8]>)
/// # {
/// // First, wait until the `send_request` handle is ready to send a new
/// // request
/// send_request.ready()
/// .and_then(|mut send_request| {
/// // Use `send_request` here.
/// # Ok(())
/// })
/// # .wait().unwrap();
/// # }
/// # pub fn main() {}
/// ```
///
/// See [module] level docs for more details.
///
/// [module]: index.html
pub fn ready(self) -> ReadySendRequest<B> {
ReadySendRequest { inner: Some(self) }
}
/// Sends a HTTP/2.0 request to the server.
///
/// `send_request` initializes a new HTTP/2.0 stream on the associated
/// connection, then sends the given request using this new stream. Only the
/// request head is sent.
///
/// On success, a [`ResponseFuture`] instance and [`SendStream`] instance
/// are returned. The [`ResponseFuture`] instance is used to get the
/// server's response and the [`SendStream`] instance is used to send a
/// request body or trailers to the server over the same HTTP/2.0 stream.
///
/// To send a request body or trailers, set `end_of_stream` to `false`.
/// Then, use the returned [`SendStream`] instance to stream request body
/// chunks or send trailers. If `end_of_stream` is **not** set to `false`
/// then attempting to call [`SendStream::send_data`] or
/// [`SendStream::send_trailers`] will result in an error.
///
/// If no request body or trailers are to be sent, set `end_of_stream` to
/// `true` and drop the returned [`SendStream`] instance.
///
/// # A note on HTTP versions
///
/// The provided `Request` will be encoded differently depending on the
/// value of its version field. If the version is set to 2.0, then the
/// request is encoded as per the specification recommends.
///
/// If the version is set to a lower value, then the request is encoded to
/// preserve the characteristics of HTTP 1.1 and lower. Specifically, host
/// headers are permitted and the `:authority` pseudo header is not
/// included.
///
/// The caller should always set the request's version field to 2.0 unless
/// specifically transmitting an HTTP 1.1 request over 2.0.
///
/// # Examples
///
/// Sending a request with no body
///
/// ```rust
/// # extern crate futures;
/// # extern crate h2;
/// # extern crate http;
/// # use futures::*;
/// # use h2::client::*;
/// # use http::*;
/// # fn doc(send_request: SendRequest<&'static [u8]>)
/// # {
/// // First, wait until the `send_request` handle is ready to send a new
/// // request
/// send_request.ready()
/// .and_then(|mut send_request| {
/// // Prepare the HTTP request to send to the server.
/// let request = Request::get("https://www.example.com/")
/// .body(())
/// .unwrap();
///
/// // Send the request to the server. Since we are not sending a
/// // body or trailers, we can drop the `SendStream` instance.
/// let (response, _) = send_request
/// .send_request(request, true).unwrap();
///
/// response
/// })
/// .and_then(|response| {
/// // Process the response
/// # Ok(())
/// })
/// # .wait().unwrap();
/// # }
/// # pub fn main() {}
/// ```
///
/// Sending a request with a body and trailers
///
/// ```rust
/// # extern crate futures;
/// # extern crate h2;
/// # extern crate http;
/// # use futures::*;
/// # use h2::client::*;
/// # use http::*;
/// # fn doc(send_request: SendRequest<&'static [u8]>)
/// # {
/// // First, wait until the `send_request` handle is ready to send a new
/// // request
/// send_request.ready()
/// .and_then(|mut send_request| {
/// // Prepare the HTTP request to send to the server.
/// let request = Request::get("https://www.example.com/")
/// .body(())
/// .unwrap();
///
/// // Send the request to the server. Since we are not sending a
/// // body or trailers, we can drop the `SendStream` instance.
/// let (response, mut send_stream) = send_request
/// .send_request(request, false).unwrap();
///
/// // At this point, one option would be to wait for send capacity.
/// // Doing so would allow us to not hold data in memory that
/// // cannot be sent. However, this is not a requirement, so this
/// // example will skip that step. See `SendStream` documentation
/// // for more details.
/// send_stream.send_data(b"hello", false).unwrap();
/// send_stream.send_data(b"world", false).unwrap();
///
/// // Send the trailers.
/// let mut trailers = HeaderMap::new();
/// trailers.insert(
/// header::HeaderName::from_bytes(b"my-trailer").unwrap(),
/// header::HeaderValue::from_bytes(b"hello").unwrap());
///
/// send_stream.send_trailers(trailers).unwrap();
///
/// response
/// })
/// .and_then(|response| {
/// // Process the response
/// # Ok(())
/// })
/// # .wait().unwrap();
/// # }
/// # pub fn main() {}
/// ```
///
/// [`ResponseFuture`]: struct.ResponseFuture.html
/// [`SendStream`]: ../struct.SendStream.html
/// [`SendStream::send_data`]: ../struct.SendStream.html#method.send_data
/// [`SendStream::send_trailers`]: ../struct.SendStream.html#method.send_trailers
pub fn send_request(
&mut self,
request: Request<()>,
end_of_stream: bool,
) -> Result<(ResponseFuture, SendStream<B>), ::Error> {
self.inner
.send_request(request, end_of_stream, self.pending.as_ref())
.map_err(Into::into)
.map(|stream| {
if stream.is_pending_open() {
self.pending = Some(stream.key());
}
let response = ResponseFuture {
inner: stream.clone_to_opaque(),
};
let stream = SendStream::new(stream);
(response, stream)
})
}
}
impl<B> fmt::Debug for SendRequest<B>
where
B: IntoBuf,
{
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("SendRequest").finish()
}
}
impl<B> Clone for SendRequest<B>
where
B: IntoBuf,
{
fn clone(&self) -> Self {
SendRequest {
inner: self.inner.clone(),
pending: None,
}
}
}
#[cfg(feature = "unstable")]
impl<B> SendRequest<B>
where
B: IntoBuf,
{
/// Returns the number of active streams.
///
/// An active stream is a stream that has not yet transitioned to a closed
/// state.
pub fn num_active_streams(&self) -> usize {
self.inner.num_active_streams()
}
/// Returns the number of streams that are held in memory.
///
/// A wired stream is a stream that is either active or is closed but must
/// stay in memory for some reason. For example, there are still outstanding
/// userspace handles pointing to the slot.
pub fn num_wired_streams(&self) -> usize {
self.inner.num_wired_streams()
}
}
// ===== impl ReadySendRequest =====
impl<B> Future for ReadySendRequest<B>
where B: IntoBuf,
B::Buf: 'static,
{
type Item = SendRequest<B>;
type Error = ::Error;
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
match self.inner {
Some(ref mut send_request) => {
let _ = try_ready!(send_request.poll_ready());
}
None => panic!("called `poll` after future completed"),
}
Ok(self.inner.take().unwrap().into())
}
}
// ===== impl Builder =====
impl Builder {
/// Returns a new client builder instance initialized with default
/// configuration values.
///
/// Configuration methods can be chained on the return value.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn new() -> Builder {
Builder {
reset_stream_duration: Duration::from_secs(proto::DEFAULT_RESET_STREAM_SECS),
reset_stream_max: proto::DEFAULT_RESET_STREAM_MAX,
settings: Default::default(),
stream_id: 1.into(),
}
}
/// Indicates the initial window size (in octets) for stream-level
/// flow control for received data.
///
/// The initial window of a stream is used as part of flow control. For more
/// details, see [`ReleaseCapacity`].
///
/// The default value is 65,535.
///
/// [`ReleaseCapacity`]: ../struct.ReleaseCapacity.html
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn initial_window_size(&mut self, size: u32) -> &mut Self {
self.settings.set_initial_window_size(Some(size));
self
}
/// Indicates the size (in octets) of the largest HTTP/2.0 frame payload that the
/// configured client is able to accept.
///
/// The sender may send data frames that are **smaller** than this value,
/// but any data larger than `max` will be broken up into multiple `DATA`
/// frames.
///
/// The value **must** be between 16,384 and 16,777,215. The default value is 16,384.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .max_frame_size(1_000_000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
///
/// # Panics
///
/// This function panics if `max` is not within the legal range specified
/// above.
pub fn max_frame_size(&mut self, max: u32) -> &mut Self {
self.settings.set_max_frame_size(Some(max));
self
}
/// Sets the max size of received header frames.
///
/// This advisory setting informs a peer of the maximum size of header list
/// that the sender is prepared to accept, in octets. The value is based on
/// the uncompressed size of header fields, including the length of the name
/// and value in octets plus an overhead of 32 octets for each header field.
///
/// This setting is also used to limit the maximum amount of data that is
/// buffered to decode HEADERS frames.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .max_header_list_size(16 * 1024)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn max_header_list_size(&mut self, max: u32) -> &mut Self {
self.settings.set_max_header_list_size(Some(max));
self
}
/// Sets the maximum number of concurrent streams.
///
/// The maximum concurrent streams setting only controls the maximum number
/// of streams that can be initiated by the remote peer. In other words,
/// when this setting is set to 100, this does not limit the number of
/// concurrent streams that can be created by the caller.
///
/// It is recommended that this value be no smaller than 100, so as to not
/// unnecessarily limit parallelism. However, any value is legal, including
/// 0. If `max` is set to 0, then the remote will not be permitted to
/// initiate streams.
///
/// Note that streams in the reserved state, i.e., push promises that have
/// been reserved but the stream has not started, do not count against this
/// setting.
///
/// Also note that if the remote *does* exceed the value set here, it is not
/// a protocol level error. Instead, the `h2` library will immediately reset
/// the stream.
///
/// See [Section 5.1.2] in the HTTP/2.0 spec for more details.
///
/// [Section 5.1.2]: https://http2.github.io/http2-spec/#rfc.section.5.1.2
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn max_concurrent_streams(&mut self, max: u32) -> &mut Self {
self.settings.set_max_concurrent_streams(Some(max));
self
}
/// Sets the maximum number of concurrent locally reset streams.
///
/// When a stream is explicitly reset by either calling
/// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance
/// before completing the stream, the HTTP/2.0 specification requires that
/// any further frames received for that stream must be ignored for "some
/// time".
///
/// In order to satisfy the specification, internal state must be maintained
/// to implement the behavior. This state grows linearly with the number of
/// streams that are locally reset.
///
/// The `max_concurrent_reset_streams` setting configures sets an upper
/// bound on the amount of state that is maintained. When this max value is
/// reached, the oldest reset stream is purged from memory.
///
/// Once the stream has been fully purged from memory, any additional frames
/// received for that stream will result in a connection level protocol
/// error, forcing the connection to terminate.
///
/// The default value is 10.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .max_concurrent_reset_streams(1000)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn max_concurrent_reset_streams(&mut self, max: usize) -> &mut Self {
self.reset_stream_max = max;
self
}
/// Sets the maximum number of concurrent locally reset streams.
///
/// When a stream is explicitly reset by either calling
/// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance
/// before completing the stream, the HTTP/2.0 specification requires that
/// any further frames received for that stream must be ignored for "some
/// time".
///
/// In order to satisfy the specification, internal state must be maintained
/// to implement the behavior. This state grows linearly with the number of
/// streams that are locally reset.
///
/// The `reset_stream_duration` setting configures the max amount of time
/// this state will be maintained in memory. Once the duration elapses, the
/// stream state is purged from memory.
///
/// Once the stream has been fully purged from memory, any additional frames
/// received for that stream will result in a connection level protocol
/// error, forcing the connection to terminate.
///
/// The default value is 30 seconds.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// # use std::time::Duration;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .reset_stream_duration(Duration::from_secs(10))
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn reset_stream_duration(&mut self, dur: Duration) -> &mut Self {
self.reset_stream_duration = dur;
self
}
/// Enables or disables server push promises.
///
/// This value is included in the initial SETTINGS handshake. When set, the
/// server MUST NOT send a push promise. Setting this value to value to
/// false in the initial SETTINGS handshake guarantees that the remote server
/// will never send a push promise.
///
/// This setting can be changed during the life of a single HTTP/2.0
/// connection by sending another settings frame updating the value.
///
/// Default value: `true`.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// # use std::time::Duration;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .enable_push(false)
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn enable_push(&mut self, enabled: bool) -> &mut Self {
self.settings.set_enable_push(enabled);
self
}
/// Sets the first stream ID to something other than 1.
#[cfg(feature = "unstable")]
pub fn initial_stream_id(&mut self, stream_id: u32) -> &mut Self {
self.stream_id = stream_id.into();
assert!(
self.stream_id.is_client_initiated(),
"stream id must be odd"
);
self
}
/// Creates a new configured HTTP/2.0 client backed by `io`.
///
/// It is expected that `io` already be in an appropriate state to commence
/// the [HTTP/2.0 handshake]. See [Handshake] for more details.
///
/// Returns a future which resolves to the [`Connection`] / [`SendRequest`]
/// tuple once the HTTP/2.0 handshake has been completed.
///
/// This function also allows the caller to configure the send payload data
/// type. See [Outbound data type] for more details.
///
/// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
/// [Handshake]: ../index.html#handshake
/// [`Connection`]: struct.Connection.html
/// [`SendRequest`]: struct.SendRequest.html
/// [Outbound data type]: ../index.html#outbound-data-type.
///
/// # Examples
///
/// Basic usage:
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut = Builder::new()
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
///
/// Configures the send-payload data type. In this case, the outbound data
/// type will be `&'static [u8]`.
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T, &'static [u8]>
/// # {
/// // `client_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let client_fut: Handshake<_, &'static [u8]> = Builder::new()
/// .handshake(my_io);
/// # client_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn handshake<T, B>(&self, io: T) -> Handshake<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
B::Buf: 'static,
{
Connection::handshake2(io, self.clone())
}
}
impl Default for Builder {
fn default() -> Builder {
Builder::new()
}
}
/// Creates a new configured HTTP/2.0 client with default configuration
/// values backed by `io`.
///
/// It is expected that `io` already be in an appropriate state to commence
/// the [HTTP/2.0 handshake]. See [Handshake] for more details.
///
/// Returns a future which resolves to the [`Connection`] / [`SendRequest`]
/// tuple once the HTTP/2.0 handshake has been completed. The returned
/// [`Connection`] instance will be using default configuration values. Use
/// [`Builder`] to customize the configuration values used by a [`Connection`]
/// instance.
///
/// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
/// [Handshake]: ../index.html#handshake
/// [`Connection`]: struct.Connection.html
/// [`SendRequest`]: struct.SendRequest.html
///
/// # Examples
///
/// ```
/// # extern crate futures;
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use futures::*;
/// # use tokio_io::*;
/// # use h2::client;
/// # use h2::client::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # {
/// client::handshake(my_io)
/// .and_then(|(send_request, connection)| {
/// // The HTTP/2.0 handshake has completed, now start polling
/// // `connection` and use `send_request` to send requests to the
/// // server.
/// # Ok(())
/// })
/// # .wait().unwrap();
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn handshake<T>(io: T) -> Handshake<T, Bytes>
where T: AsyncRead + AsyncWrite,
{
Builder::new().handshake(io)
}
// ===== impl Connection =====
impl<T, B> Connection<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
{
fn handshake2(io: T, builder: Builder) -> Handshake<T, B> {
use tokio_io::io;
debug!("binding client connection");
let msg: &'static [u8] = b"PRI * HTTP/2.0\r\n\r\nSM\r\n\r\n";
let handshake = io::write_all(io, msg);
Handshake {
builder,
inner: handshake,
_marker: PhantomData,
}
}
/// Sets the target window size for the whole connection.
///
/// If `size` is greater than the current value, then a `WINDOW_UPDATE`
/// frame will be immediately sent to the remote, increasing the connection
/// level window by `size - current_value`.
///
/// If `size` is less than the current value, nothing will happen
/// immediately. However, as window capacity is released by
/// [`ReleaseCapacity`] instances, no `WINDOW_UPDATE` frames will be sent
/// out until the number of "in flight" bytes drops below `size`.
///
/// The default value is 65,535.
///
/// See [`ReleaseCapacity`] documentation for more details.
///
/// [`ReleaseCapacity`]: ../struct.ReleaseCapacity.html
/// [library level]: ../index.html#flow-control
pub fn set_target_window_size(&mut self, size: u32) {
assert!(size <= proto::MAX_WINDOW_SIZE);
self.inner.set_target_window_size(size);
}
}
impl<T, B> Future for Connection<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
{
type Item = ();
type Error = ::Error;
fn poll(&mut self) -> Poll<(), ::Error> {
self.inner.maybe_close_connection_if_no_streams();
self.inner.poll().map_err(Into::into)
}
}
impl<T, B> fmt::Debug for Connection<T, B>
where
T: AsyncRead + AsyncWrite,
T: fmt::Debug,
B: fmt::Debug + IntoBuf,
B::Buf: fmt::Debug,
{
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt::Debug::fmt(&self.inner, fmt)
}
}
// ===== impl Handshake =====
impl<T, B> Future for Handshake<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
B::Buf: 'static,
{
type Item = (SendRequest<B>, Connection<T, B>);
type Error = ::Error;
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
let res = self.inner.poll()
.map_err(::Error::from);
let (io, _) = try_ready!(res);
debug!("client connection bound");
// Create the codec
let mut codec = Codec::new(io);
if let Some(max) = self.builder.settings.max_frame_size() {
codec.set_max_recv_frame_size(max as usize);
}
if let Some(max) = self.builder.settings.max_header_list_size() {
codec.set_max_recv_header_list_size(max as usize);
}
// Send initial settings frame
codec
.buffer(self.builder.settings.clone().into())
.expect("invalid SETTINGS frame");
let connection = proto::Connection::new(codec, proto::Config {
next_stream_id: self.builder.stream_id,
reset_stream_duration: self.builder.reset_stream_duration,
reset_stream_max: self.builder.reset_stream_max,
settings: self.builder.settings.clone(),
});
let send_request = SendRequest {
inner: connection.streams().clone(),
pending: None,
};
let connection = Connection {
inner: connection,
};
Ok(Async::Ready((send_request, connection)))
}
}
impl<T, B> fmt::Debug for Handshake<T, B>
where
T: AsyncRead + AsyncWrite,
T: fmt::Debug,
B: fmt::Debug + IntoBuf,
B::Buf: fmt::Debug + IntoBuf,
{
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
write!(fmt, "client::Handshake")
}
}
// ===== impl ResponseFuture =====
impl Future for ResponseFuture {
type Item = Response<RecvStream>;
type Error = ::Error;
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
let (parts, _) = try_ready!(self.inner.poll_response()).into_parts();
let body = RecvStream::new(ReleaseCapacity::new(self.inner.clone()));
Ok(Response::from_parts(parts, body).into())
}
}
// ===== impl Peer =====
impl Peer {
pub fn convert_send_message(
id: StreamId,
request: Request<()>,
end_of_stream: bool) -> Result<Headers, SendError>
{
use http::request::Parts;
let (
Parts {
method,
uri,
headers,
version,
..
},
_,
) = request.into_parts();
let is_connect = method == Method::CONNECT;
// Build the set pseudo header set. All requests will include `method`
// and `path`.
let mut pseudo = Pseudo::request(method, uri);
if pseudo.scheme.is_none() {
// If the scheme is not set, then there are a two options.
//
// 1) Authority is not set. In this case, a request was issued with
// a relative URI. This is permitted **only** when forwarding
// HTTP 1.x requests. If the HTTP version is set to 2.0, then
// this is an error.
//
// 2) Authority is set, then the HTTP method *must* be CONNECT.
//
// It is not possible to have a scheme but not an authority set (the
// `http` crate does not allow it).
//
if pseudo.authority.is_none() {
if version == Version::HTTP_2 {
return Err(UserError::MissingUriSchemeAndAuthority.into());
} else {
// This is acceptable as per the above comment. However,
// HTTP/2.0 requires that a scheme is set. Since we are
// forwarding an HTTP 1.1 request, the scheme is set to
// "http".
pseudo.set_scheme(uri::Scheme::HTTP);
}
} else if !is_connect {
// TODO: Error
}
}
// Create the HEADERS frame
let mut frame = Headers::new(id, pseudo, headers);
if end_of_stream {
frame.set_end_stream()
}
Ok(frame)
}
}
impl proto::Peer for Peer {
type Poll = Response<()>;
fn dyn() -> proto::DynPeer {
proto::DynPeer::Client
}
fn is_server() -> bool {
false
}
fn convert_poll_message(headers: Headers) -> Result<Self::Poll, RecvError> {
let mut b = Response::builder();
let stream_id = headers.stream_id();
let (pseudo, fields) = headers.into_parts();
b.version(Version::HTTP_2);
if let Some(status) = pseudo.status {
b.status(status);
}
let mut response = match b.body(()) {
Ok(response) => response,
Err(_) => {
// TODO: Should there be more specialized handling for different
// kinds of errors
return Err(RecvError::Stream {
id: stream_id,
reason: Reason::PROTOCOL_ERROR,
});
},
};
*response.headers_mut() = fields;
Ok(response)
}
}