//! Server implementation of the HTTP/2.0 protocol. //! //! # Getting started //! //! Running an HTTP/2.0 server requires the caller to manage accepting the //! connections as well as getting the connections to a state that is ready to //! begin the HTTP/2.0 handshake. See [here](../index.html#handshake) for more //! details. //! //! This could be as basic as using Tokio's [`TcpListener`] to accept //! connections, but usually it means using either ALPN or HTTP/1.1 protocol //! upgrades. //! //! Once a connection is obtained, it is passed to [`handshake`], //! which will begin the [HTTP/2.0 handshake]. This returns a future that //! completes once the handshake process is performed and HTTP/2.0 streams may //! be received. //! //! [`handshake`] uses default configuration values. There are a number of //! settings that can be changed by using [`Builder`] instead. //! //! # Inbound streams //! //! The [`Connection`] instance is used to accept inbound HTTP/2.0 streams. It //! does this by implementing [`futures::Stream`]. When a new stream is //! received, a call to [`Connection::poll`] will return `(request, response)`. //! The `request` handle (of type [`http::Request`]) contains the //! HTTP request head as well as provides a way to receive the inbound data //! stream and the trailers. The `response` handle (of type [`SendStream`]) //! allows responding to the request, stream the response payload, send //! trailers, and send push promises. //! //! The send ([`SendStream`]) and receive ([`RecvStream`]) halves of the stream //! can be operated independently. //! //! # Managing the connection //! //! The [`Connection`] instance is used to manage connection state. The caller //! is required to call either [`Connection::poll`] or //! [`Connection::poll_close`] in order to advance the connection state. Simply //! operating on [`SendStream`] or [`RecvStream`] will have no effect unless the //! connection state is advanced. //! //! It is not required to call **both** [`Connection::poll`] and //! [`Connection::poll_close`]. If the caller is ready to accept a new stream, //! then only [`Connection::poll`] should be called. When the caller **does //! not** want to accept a new stream, [`Connection::poll_close`] should be //! called. //! //! The [`Connection`] instance should only be dropped once //! [`Connection::poll_close`] returns `Ready`. Once [`Connection::poll`] //! returns `Ready(None)`, there will no longer be any more inbound streams. At //! this point, only [`Connection::poll_close`] should be called. //! //! # Shutting down the server //! //! Graceful shutdown of the server is [not yet //! implemented](https://github.com/hyperium/h2/issues/69). //! //! # Example //! //! A basic HTTP/2.0 server example that runs over TCP and assumes [prior //! knowledge], i.e. both the client and the server assume that the TCP socket //! will use the HTTP/2.0 protocol without prior negotiation. //! //! ```rust //! extern crate futures; //! extern crate h2; //! extern crate http; //! extern crate tokio; //! //! use futures::{Future, Stream}; //! # use futures::future::ok; //! use h2::server; //! use http::{Response, StatusCode}; //! use tokio::net::TcpListener; //! //! pub fn main () { //! let addr = "127.0.0.1:5928".parse().unwrap(); //! let listener = TcpListener::bind(&addr,).unwrap(); //! //! tokio::run({ //! // Accept all incoming TCP connections. //! listener.incoming().for_each(move |socket| { //! // Spawn a new task to process each connection. //! tokio::spawn({ //! // Start the HTTP/2.0 connection handshake //! server::handshake(socket) //! .and_then(|h2| { //! // Accept all inbound HTTP/2.0 streams sent over the //! // connection. //! h2.for_each(|(request, mut respond)| { //! println!("Received request: {:?}", request); //! //! // Build a response with no body //! let response = Response::builder() //! .status(StatusCode::OK) //! .body(()) //! .unwrap(); //! //! // Send the response back to the client //! respond.send_response(response, true) //! .unwrap(); //! //! Ok(()) //! }) //! }) //! .map_err(|e| panic!("unexpected error = {:?}", e)) //! }); //! //! Ok(()) //! }) //! .map_err(|e| panic!("failed to run HTTP/2.0 server: {:?}", e)) //! # .select(ok(())).map(|_|()).map_err(|_|()) //! }); //! } //! ``` //! //! [prior knowledge]: http://httpwg.org/specs/rfc7540.html#known-http //! [`handshake`]: fn.handshake.html //! [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader //! [`Builder`]: struct.Builder.html //! [`Connection`]: struct.Connection.html //! [`Connection::poll`]: struct.Connection.html#method.poll //! [`Connection::poll_close`]: struct.Connection.html#method.poll_close //! [`futures::Stream`]: https://docs.rs/futures/0.1/futures/stream/trait.Stream.html //! [`http::Request`]: ../struct.RecvStream.html //! [`RecvStream`]: ../struct.RecvStream.html //! [`SendStream`]: ../struct.SendStream.html //! [`TcpListener`]: https://docs.rs/tokio-core/0.1/tokio_core/net/struct.TcpListener.html use {SendStream, RecvStream, ReleaseCapacity, PingPong}; use codec::{Codec, RecvError}; use frame::{self, Pseudo, Reason, Settings, StreamId}; use proto::{self, Config, Prioritized}; use bytes::{Buf, Bytes, IntoBuf}; use futures::{self, Async, Future, Poll}; use http::{HeaderMap, Request, Response}; use std::{convert, fmt, io, mem}; use std::time::Duration; use tokio_io::{AsyncRead, AsyncWrite}; /// In progress HTTP/2.0 connection handshake future. /// /// This type implements `Future`, yielding a `Connection` instance once the /// handshake has completed. /// /// The handshake is completed once the connection preface is fully received /// from the client **and** the initial settings frame is sent to the client. /// /// The handshake future does not wait for the initial settings frame from the /// client. /// /// See [module] level docs for more details. /// /// [module]: index.html #[must_use = "futures do nothing unless polled"] pub struct Handshake { /// The config to pass to Connection::new after handshake succeeds. builder: Builder, /// The current state of the handshake. state: Handshaking } /// Accepts inbound HTTP/2.0 streams on a connection. /// /// A `Connection` is backed by an I/O resource (usually a TCP socket) and /// implements the HTTP/2.0 server logic for that connection. It is responsible /// for receiving inbound streams initiated by the client as well as driving the /// internal state forward. /// /// `Connection` values are created by calling [`handshake`]. Once a /// `Connection` value is obtained, the caller must call [`poll`] or /// [`poll_close`] in order to drive the internal connection state forward. /// /// See [module level] documentation for more details /// /// [module level]: index.html /// [`handshake`]: struct.Connection.html#method.handshake /// [`poll`]: struct.Connection.html#method.poll /// [`poll_close`]: struct.Connection.html#method.poll_close /// /// # Examples /// /// ``` /// # extern crate futures; /// # extern crate h2; /// # extern crate tokio_io; /// # use futures::{Future, Stream}; /// # use tokio_io::*; /// # use h2::server; /// # use h2::server::*; /// # /// # fn doc(my_io: T) { /// server::handshake(my_io) /// .and_then(|server| { /// server.for_each(|(request, respond)| { /// // Process the request and send the response back to the client /// // using `respond`. /// # Ok(()) /// }) /// }) /// # .wait().unwrap(); /// # } /// # /// # pub fn main() {} /// ``` #[must_use = "streams do nothing unless polled"] pub struct Connection { connection: proto::Connection, } /// Builds server connections with custom configuration values. /// /// Methods can be chained in order to set the configuration values. /// /// The server is constructed by calling [`handshake`] and passing the I/O /// handle that will back the HTTP/2.0 server. /// /// New instances of `Builder` are obtained via [`Builder::new`]. /// /// See function level documentation for details on the various server /// configuration settings. /// /// [`Builder::new`]: struct.Builder.html#method.new /// [`handshake`]: struct.Builder.html#method.handshake /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .initial_window_size(1_000_000) /// .max_concurrent_streams(1000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` #[derive(Clone, Debug)] pub struct Builder { /// Time to keep locally reset streams around before reaping. reset_stream_duration: Duration, /// Maximum number of locally reset streams to keep at a time. reset_stream_max: usize, /// Initial `Settings` frame to send as part of the handshake. settings: Settings, /// Initial target window size for new connections. initial_target_connection_window_size: Option, } /// Send a response back to the client /// /// A `SendResponse` instance is provided when receiving a request and is used /// to send the associated response back to the client. It is also used to /// explicitly reset the stream with a custom reason. /// /// It will also be used to initiate push promises linked with the associated /// stream. This is [not yet /// implemented](https://github.com/hyperium/h2/issues/185). /// /// If the `SendResponse` instance is dropped without sending a response, then /// the HTTP/2.0 stream will be reset. /// /// See [module] level docs for more details. /// /// [module]: index.html #[derive(Debug)] pub struct SendResponse { inner: proto::StreamRef, } /// Stages of an in-progress handshake. enum Handshaking { /// State 1. Connection is flushing pending SETTINGS frame. Flushing(Flush>), /// State 2. Connection is waiting for the client preface. ReadingPreface(ReadPreface>), /// Dummy state for `mem::replace`. Empty, } /// Flush a Sink struct Flush { codec: Option>, } /// Read the client connection preface struct ReadPreface { codec: Option>, pos: usize, } #[derive(Debug)] pub(crate) struct Peer; const PREFACE: [u8; 24] = *b"PRI * HTTP/2.0\r\n\r\nSM\r\n\r\n"; /// Creates a new configured HTTP/2.0 server with default configuration /// values backed by `io`. /// /// It is expected that `io` already be in an appropriate state to commence /// the [HTTP/2.0 handshake]. See [Handshake] for more details. /// /// Returns a future which resolves to the [`Connection`] instance once the /// HTTP/2.0 handshake has been completed. The returned [`Connection`] /// instance will be using default configuration values. Use [`Builder`] to /// customize the configuration values used by a [`Connection`] instance. /// /// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader /// [Handshake]: ../index.html#handshake /// [`Connection`]: struct.Connection.html /// /// # Examples /// /// ``` /// # extern crate futures; /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use futures::*; /// # use h2::server; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # { /// server::handshake(my_io) /// .and_then(|connection| { /// // The HTTP/2.0 handshake has completed, now use `connection` to /// // accept inbound HTTP/2.0 streams. /// # Ok(()) /// }) /// # .wait().unwrap(); /// # } /// # /// # pub fn main() {} /// ``` pub fn handshake(io: T) -> Handshake where T: AsyncRead + AsyncWrite, { Builder::new().handshake(io) } // ===== impl Connection ===== impl Connection where T: AsyncRead + AsyncWrite, B: IntoBuf, { fn handshake2(io: T, builder: Builder) -> Handshake { // Create the codec. let mut codec = Codec::new(io); if let Some(max) = builder.settings.max_frame_size() { codec.set_max_recv_frame_size(max as usize); } if let Some(max) = builder.settings.max_header_list_size() { codec.set_max_recv_header_list_size(max as usize); } // Send initial settings frame. codec .buffer(builder.settings.clone().into()) .expect("invalid SETTINGS frame"); // Create the handshake future. let state = Handshaking::from(codec); Handshake { builder, state } } /// Sets the target window size for the whole connection. /// /// If `size` is greater than the current value, then a `WINDOW_UPDATE` /// frame will be immediately sent to the remote, increasing the connection /// level window by `size - current_value`. /// /// If `size` is less than the current value, nothing will happen /// immediately. However, as window capacity is released by /// [`ReleaseCapacity`] instances, no `WINDOW_UPDATE` frames will be sent /// out until the number of "in flight" bytes drops below `size`. /// /// The default value is 65,535. /// /// See [`ReleaseCapacity`] documentation for more details. /// /// [`ReleaseCapacity`]: ../struct.ReleaseCapacity.html /// [library level]: ../index.html#flow-control pub fn set_target_window_size(&mut self, size: u32) { assert!(size <= proto::MAX_WINDOW_SIZE); self.connection.set_target_window_size(size); } /// Returns `Ready` when the underlying connection has closed. /// /// If any new inbound streams are received during a call to `poll_close`, /// they will be queued and returned on the next call to [`poll`]. /// /// This function will advance the internal connection state, driving /// progress on all the other handles (e.g. [`RecvStream`] and [`SendStream`]). /// /// See [here](index.html#managing-the-connection) for more details. /// /// [`poll`]: struct.Connection.html#method.poll /// [`RecvStream`]: ../struct.RecvStream.html /// [`SendStream`]: ../struct.SendStream.html pub fn poll_close(&mut self) -> Poll<(), ::Error> { self.connection.poll().map_err(Into::into) } #[deprecated(note="use abrupt_shutdown or graceful_shutdown instead", since="0.1.4")] #[doc(hidden)] pub fn close_connection(&mut self) { self.graceful_shutdown(); } /// Sets the connection to a GOAWAY state. /// /// Does not terminate the connection. Must continue being polled to close /// connection. /// /// After flushing the GOAWAY frame, the connection is closed. Any /// outstanding streams do not prevent the connection from closing. This /// should usually be reserved for shutting down when something bad /// external to `h2` has happened, and open streams cannot be properly /// handled. /// /// For graceful shutdowns, see [`graceful_shutdown`](Connection::graceful_shutdown). pub fn abrupt_shutdown(&mut self, reason: Reason) { self.connection.go_away_from_user(reason); } /// Starts a [graceful shutdown][1] process. /// /// Must continue being polled to close connection. /// /// It's possible to receive more requests after calling this method, since /// they might have been in-flight from the client already. After about /// 1 RTT, no new requests should be accepted. Once all active streams /// have completed, the connection is closed. /// /// [1]: http://httpwg.org/specs/rfc7540.html#GOAWAY pub fn graceful_shutdown(&mut self) { self.connection.go_away_gracefully(); } /// Takes a `PingPong` instance from the connection. /// /// # Note /// /// This may only be called once. Calling multiple times will return `None`. pub fn ping_pong(&mut self) -> Option { self.connection .take_user_pings() .map(PingPong::new) } } impl futures::Stream for Connection where T: AsyncRead + AsyncWrite, B: IntoBuf, B::Buf: 'static, { type Item = (Request, SendResponse); type Error = ::Error; fn poll(&mut self) -> Poll, ::Error> { // Always try to advance the internal state. Getting NotReady also is // needed to allow this function to return NotReady. match self.poll_close()? { Async::Ready(_) => { // If the socket is closed, don't return anything // TODO: drop any pending streams return Ok(None.into()); }, _ => {}, } if let Some(inner) = self.connection.next_incoming() { trace!("received incoming"); let (head, _) = inner.take_request().into_parts(); let body = RecvStream::new(ReleaseCapacity::new(inner.clone_to_opaque())); let request = Request::from_parts(head, body); let respond = SendResponse { inner }; return Ok(Some((request, respond)).into()); } Ok(Async::NotReady) } } impl fmt::Debug for Connection where T: fmt::Debug, B: fmt::Debug + IntoBuf, B::Buf: fmt::Debug, { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { fmt.debug_struct("Connection") .field("connection", &self.connection) .finish() } } // ===== impl Builder ===== impl Builder { /// Returns a new server builder instance initialized with default /// configuration values. /// /// Configuration methods can be chained on the return value. /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .initial_window_size(1_000_000) /// .max_concurrent_streams(1000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn new() -> Builder { Builder { reset_stream_duration: Duration::from_secs(proto::DEFAULT_RESET_STREAM_SECS), reset_stream_max: proto::DEFAULT_RESET_STREAM_MAX, settings: Settings::default(), initial_target_connection_window_size: None, } } /// Indicates the initial window size (in octets) for stream-level /// flow control for received data. /// /// The initial window of a stream is used as part of flow control. For more /// details, see [`ReleaseCapacity`]. /// /// The default value is 65,535. /// /// [`ReleaseCapacity`]: ../struct.ReleaseCapacity.html /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .initial_window_size(1_000_000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn initial_window_size(&mut self, size: u32) -> &mut Self { self.settings.set_initial_window_size(Some(size)); self } /// Indicates the initial window size (in octets) for connection-level flow control /// for received data. /// /// The initial window of a connection is used as part of flow control. For more details, /// see [`ReleaseCapacity`]. /// /// The default value is 65,535. /// /// [`ReleaseCapacity`]: ../struct.ReleaseCapacity.html /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .initial_connection_window_size(1_000_000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn initial_connection_window_size(&mut self, size: u32) -> &mut Self { self.initial_target_connection_window_size = Some(size); self } /// Indicates the size (in octets) of the largest HTTP/2.0 frame payload that the /// configured server is able to accept. /// /// The sender may send data frames that are **smaller** than this value, /// but any data larger than `max` will be broken up into multiple `DATA` /// frames. /// /// The value **must** be between 16,384 and 16,777,215. The default value is 16,384. /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .max_frame_size(1_000_000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` /// /// # Panics /// /// This function panics if `max` is not within the legal range specified /// above. pub fn max_frame_size(&mut self, max: u32) -> &mut Self { self.settings.set_max_frame_size(Some(max)); self } /// Sets the max size of received header frames. /// /// This advisory setting informs a peer of the maximum size of header list /// that the sender is prepared to accept, in octets. The value is based on /// the uncompressed size of header fields, including the length of the name /// and value in octets plus an overhead of 32 octets for each header field. /// /// This setting is also used to limit the maximum amount of data that is /// buffered to decode HEADERS frames. /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .max_header_list_size(16 * 1024) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn max_header_list_size(&mut self, max: u32) -> &mut Self { self.settings.set_max_header_list_size(Some(max)); self } /// Sets the maximum number of concurrent streams. /// /// The maximum concurrent streams setting only controls the maximum number /// of streams that can be initiated by the remote peer. In other words, /// when this setting is set to 100, this does not limit the number of /// concurrent streams that can be created by the caller. /// /// It is recommended that this value be no smaller than 100, so as to not /// unnecessarily limit parallelism. However, any value is legal, including /// 0. If `max` is set to 0, then the remote will not be permitted to /// initiate streams. /// /// Note that streams in the reserved state, i.e., push promises that have /// been reserved but the stream has not started, do not count against this /// setting. /// /// Also note that if the remote *does* exceed the value set here, it is not /// a protocol level error. Instead, the `h2` library will immediately reset /// the stream. /// /// See [Section 5.1.2] in the HTTP/2.0 spec for more details. /// /// [Section 5.1.2]: https://http2.github.io/http2-spec/#rfc.section.5.1.2 /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .max_concurrent_streams(1000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn max_concurrent_streams(&mut self, max: u32) -> &mut Self { self.settings.set_max_concurrent_streams(Some(max)); self } /// Sets the maximum number of concurrent locally reset streams. /// /// When a stream is explicitly reset by either calling /// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance /// before completing the stream, the HTTP/2.0 specification requires that /// any further frames received for that stream must be ignored for "some /// time". /// /// In order to satisfy the specification, internal state must be maintained /// to implement the behavior. This state grows linearly with the number of /// streams that are locally reset. /// /// The `max_concurrent_reset_streams` setting configures sets an upper /// bound on the amount of state that is maintained. When this max value is /// reached, the oldest reset stream is purged from memory. /// /// Once the stream has been fully purged from memory, any additional frames /// received for that stream will result in a connection level protocol /// error, forcing the connection to terminate. /// /// The default value is 10. /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .max_concurrent_reset_streams(1000) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn max_concurrent_reset_streams(&mut self, max: usize) -> &mut Self { self.reset_stream_max = max; self } /// Sets the maximum number of concurrent locally reset streams. /// /// When a stream is explicitly reset by either calling /// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance /// before completing the stream, the HTTP/2.0 specification requires that /// any further frames received for that stream must be ignored for "some /// time". /// /// In order to satisfy the specification, internal state must be maintained /// to implement the behavior. This state grows linearly with the number of /// streams that are locally reset. /// /// The `reset_stream_duration` setting configures the max amount of time /// this state will be maintained in memory. Once the duration elapses, the /// stream state is purged from memory. /// /// Once the stream has been fully purged from memory, any additional frames /// received for that stream will result in a connection level protocol /// error, forcing the connection to terminate. /// /// The default value is 30 seconds. /// /// # Examples /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # use std::time::Duration; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .reset_stream_duration(Duration::from_secs(10)) /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn reset_stream_duration(&mut self, dur: Duration) -> &mut Self { self.reset_stream_duration = dur; self } /// Creates a new configured HTTP/2.0 server backed by `io`. /// /// It is expected that `io` already be in an appropriate state to commence /// the [HTTP/2.0 handshake]. See [Handshake] for more details. /// /// Returns a future which resolves to the [`Connection`] instance once the /// HTTP/2.0 handshake has been completed. /// /// This function also allows the caller to configure the send payload data /// type. See [Outbound data type] for more details. /// /// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader /// [Handshake]: ../index.html#handshake /// [`Connection`]: struct.Connection.html /// [Outbound data type]: ../index.html#outbound-data-type. /// /// # Examples /// /// Basic usage: /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut = Builder::new() /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` /// /// Configures the send-payload data type. In this case, the outbound data /// type will be `&'static [u8]`. /// /// ``` /// # extern crate h2; /// # extern crate tokio_io; /// # use tokio_io::*; /// # use h2::server::*; /// # /// # fn doc(my_io: T) /// # -> Handshake /// # { /// // `server_fut` is a future representing the completion of the HTTP/2.0 /// // handshake. /// let server_fut: Handshake<_, &'static [u8]> = Builder::new() /// .handshake(my_io); /// # server_fut /// # } /// # /// # pub fn main() {} /// ``` pub fn handshake(&self, io: T) -> Handshake where T: AsyncRead + AsyncWrite, B: IntoBuf, B::Buf: 'static, { Connection::handshake2(io, self.clone()) } } impl Default for Builder { fn default() -> Builder { Builder::new() } } // ===== impl SendResponse ===== impl SendResponse { /// Send a response to a client request. /// /// On success, a [`SendStream`] instance is returned. This instance can be /// used to stream the response body and send trailers. /// /// If a body or trailers will be sent on the returned [`SendStream`] /// instance, then `end_of_stream` must be set to `false` when calling this /// function. /// /// The [`SendResponse`] instance is already associated with a received /// request. This function may only be called once per instance and only if /// [`send_reset`] has not been previously called. /// /// [`SendResponse`]: # /// [`SendStream`]: ../struct.SendStream.html /// [`send_reset`]: #method.send_reset pub fn send_response( &mut self, response: Response<()>, end_of_stream: bool, ) -> Result, ::Error> { self.inner .send_response(response, end_of_stream) .map(|_| SendStream::new(self.inner.clone())) .map_err(Into::into) } /// Send a stream reset to the peer. /// /// This essentially cancels the stream, including any inbound or outbound /// data streams. /// /// If this function is called before [`send_response`], a call to /// [`send_response`] will result in an error. /// /// If this function is called while a [`SendStream`] instance is active, /// any further use of the instance will result in an error. /// /// This function should only be called once. /// /// [`send_response`]: #method.send_response /// [`SendStream`]: ../struct.SendStream.html pub fn send_reset(&mut self, reason: Reason) { self.inner.send_reset(reason) } /// Polls to be notified when the client resets this stream. /// /// If stream is still open, this returns `Ok(Async::NotReady)`, and /// registers the task to be notified if a `RST_STREAM` is received. /// /// If a `RST_STREAM` frame is received for this stream, calling this /// method will yield the `Reason` for the reset. /// /// # Error /// /// Calling this method after having called `send_response` will return /// a user error. pub fn poll_reset(&mut self) -> Poll { self.inner.poll_reset(proto::PollReset::AwaitingHeaders) } /// Returns the stream ID of the response stream. /// /// # Panics /// /// If the lock on the strean store has been poisoned. pub fn stream_id(&self) -> ::StreamId { ::StreamId::from_internal(self.inner.stream_id()) } // TODO: Support reserving push promises. } // ===== impl Flush ===== impl Flush { fn new(codec: Codec) -> Self { Flush { codec: Some(codec), } } } impl Future for Flush where T: AsyncWrite, B: Buf, { type Item = Codec; type Error = ::Error; fn poll(&mut self) -> Poll { // Flush the codec try_ready!(self.codec.as_mut().unwrap().flush()); // Return the codec Ok(Async::Ready(self.codec.take().unwrap())) } } impl ReadPreface { fn new(codec: Codec) -> Self { ReadPreface { codec: Some(codec), pos: 0, } } fn inner_mut(&mut self) -> &mut T { self.codec.as_mut().unwrap().get_mut() } } impl Future for ReadPreface where T: AsyncRead, B: Buf, { type Item = Codec; type Error = ::Error; fn poll(&mut self) -> Poll { let mut buf = [0; 24]; let mut rem = PREFACE.len() - self.pos; while rem > 0 { let n = try_nb!(self.inner_mut().read(&mut buf[..rem])); if n == 0 { return Err(io::Error::new( io::ErrorKind::ConnectionReset, "connection closed unexpectedly", ).into()); } if PREFACE[self.pos..self.pos + n] != buf[..n] { // TODO: Should this just write the GO_AWAY frame directly? return Err(Reason::PROTOCOL_ERROR.into()); } self.pos += n; rem -= n; // TODO test } Ok(Async::Ready(self.codec.take().unwrap())) } } // ===== impl Handshake ===== impl Future for Handshake where T: AsyncRead + AsyncWrite, B: IntoBuf, { type Item = Connection; type Error = ::Error; fn poll(&mut self) -> Poll { trace!("Handshake::poll(); state={:?};", self.state); use server::Handshaking::*; self.state = if let Flushing(ref mut flush) = self.state { // We're currently flushing a pending SETTINGS frame. Poll the // flush future, and, if it's completed, advance our state to wait // for the client preface. let codec = match flush.poll()? { Async::NotReady => { trace!("Handshake::poll(); flush.poll()=NotReady"); return Ok(Async::NotReady); }, Async::Ready(flushed) => { trace!("Handshake::poll(); flush.poll()=Ready"); flushed } }; Handshaking::from(ReadPreface::new(codec)) } else { // Otherwise, we haven't actually advanced the state, but we have // to replace it with itself, because we have to return a value. // (note that the assignment to `self.state` has to be outside of // the `if let` block above in order to placate the borrow checker). mem::replace(&mut self.state, Handshaking::Empty) }; let poll = if let ReadingPreface(ref mut read) = self.state { // We're now waiting for the client preface. Poll the `ReadPreface` // future. If it has completed, we will create a `Connection` handle // for the connection. read.poll() // Actually creating the `Connection` has to occur outside of this // `if let` block, because we've borrowed `self` mutably in order // to poll the state and won't be able to borrow the SETTINGS frame // as well until we release the borrow for `poll()`. } else { unreachable!("Handshake::poll() state was not advanced completely!") }; let server = poll?.map(|codec| { let connection = proto::Connection::new(codec, Config { next_stream_id: 2.into(), // Server does not need to locally initiate any streams initial_max_send_streams: 0, reset_stream_duration: self.builder.reset_stream_duration, reset_stream_max: self.builder.reset_stream_max, settings: self.builder.settings.clone(), }); trace!("Handshake::poll(); connection established!"); let mut c = Connection { connection }; if let Some(sz) = self.builder.initial_target_connection_window_size { c.set_target_window_size(sz); } c }); Ok(server) } } impl fmt::Debug for Handshake where T: AsyncRead + AsyncWrite + fmt::Debug, B: fmt::Debug + IntoBuf, { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { write!(fmt, "server::Handshake") } } impl Peer { pub fn convert_send_message( id: StreamId, response: Response<()>, end_of_stream: bool) -> frame::Headers { use http::response::Parts; // Extract the components of the HTTP request let ( Parts { status, headers, .. }, _, ) = response.into_parts(); // Build the set pseudo header set. All requests will include `method` // and `path`. let pseudo = Pseudo::response(status); // Create the HEADERS frame let mut frame = frame::Headers::new(id, pseudo, headers); if end_of_stream { frame.set_end_stream() } frame } } impl proto::Peer for Peer { type Poll = Request<()>; fn is_server() -> bool { true } fn dyn() -> proto::DynPeer { proto::DynPeer::Server } fn convert_poll_message( pseudo: Pseudo, fields: HeaderMap, stream_id: StreamId ) -> Result { use http::{uri, Version}; let mut b = Request::builder(); macro_rules! malformed { ($($arg:tt)*) => {{ debug!($($arg)*); return Err(RecvError::Stream { id: stream_id, reason: Reason::PROTOCOL_ERROR, }); }} }; b.version(Version::HTTP_2); if let Some(method) = pseudo.method { b.method(method); } else { malformed!("malformed headers: missing method"); } // Specifying :status for a request is a protocol error if pseudo.status.is_some() { return Err(RecvError::Connection(Reason::PROTOCOL_ERROR)); } // Convert the URI let mut parts = uri::Parts::default(); if let Some(scheme) = pseudo.scheme { let maybe_scheme = uri::Scheme::from_shared(scheme.clone().into_inner()); parts.scheme = Some(maybe_scheme.or_else(|why| malformed!( "malformed headers: malformed scheme ({:?}): {}", scheme, why, ))?); } else { malformed!("malformed headers: missing scheme"); } if let Some(authority) = pseudo.authority { let maybe_authority = uri::Authority::from_shared(authority.clone().into_inner()); parts.authority = Some(maybe_authority.or_else(|why| malformed!( "malformed headers: malformed authority ({:?}): {}", authority, why, ))?); } if let Some(path) = pseudo.path { // This cannot be empty if path.is_empty() { malformed!("malformed headers: missing path"); } let maybe_path = uri::PathAndQuery::from_shared(path.clone().into_inner()); parts.path_and_query = Some(maybe_path.or_else(|why| malformed!( "malformed headers: malformed path ({:?}): {}", path, why, ))?); } b.uri(parts); let mut request = match b.body(()) { Ok(request) => request, Err(_) => { // TODO: Should there be more specialized handling for different // kinds of errors return Err(RecvError::Stream { id: stream_id, reason: Reason::PROTOCOL_ERROR, }); }, }; *request.headers_mut() = fields; Ok(request) } } // ===== impl Handshaking ===== impl fmt::Debug for Handshaking where B: IntoBuf { #[inline] fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> { match *self { Handshaking::Flushing(_) => write!(f, "Handshaking::Flushing(_)"), Handshaking::ReadingPreface(_) => write!(f, "Handshaking::ReadingPreface(_)"), Handshaking::Empty => write!(f, "Handshaking::Empty"), } } } impl convert::From>> for Handshaking where T: AsyncRead + AsyncWrite, B: IntoBuf, { #[inline] fn from(flush: Flush>) -> Self { Handshaking::Flushing(flush) } } impl convert::From>> for Handshaking where T: AsyncRead + AsyncWrite, B: IntoBuf, { #[inline] fn from(read: ReadPreface>) -> Self { Handshaking::ReadingPreface(read) } } impl convert::From>> for Handshaking where T: AsyncRead + AsyncWrite, B: IntoBuf, { #[inline] fn from(codec: Codec>) -> Self { Handshaking::from(Flush::new(codec)) } }