* refactor: Extract FramedWrite::buffer to a less generic function
Should cut out another 23 KiB (since I see it duplicated)
* refactor: Extract some duplicated code to a function
* refactor: Extract part of flush into a less generic function
* refactor: Extract a less generic part of connection
* refactor: Factor out a less generic part of Connection::poll2
* refactor: Extract a non-generic part of handshake2
* refactor: Don't duplicate Streams code on Peer (-3.5%)
The `P: Peer` parameter is rarely used and there is already a mechanism
for using it dynamically.
* refactor: Make recv_frame less generic (-2.3%)
* Move out part of Connection::poll
* refactor: Extract parts of Connection
* refactor: Extract a non-generic part of reclaim_frame
* comments
Tokio's AsyncWrite trait once again has support for vectored writes in
Tokio 0.3.4 (see tokio-rs/tokio#3149.
This branch re-enables vectored writes in h2.
This change doesn't make all that big of a performance improvement in
Hyper's HTTP/2 benchmarks, but they use a BytesMut as the buffer.
With a buffer that turns into more IO vectors in bytes_vectored, there
might be a more noticeable performance improvement.
I spent a bit trying to refactor the flush logic to coalesce into fewer
writev calls with more buffers, but the current implementation seems
like about the best we're going to get without a bigger refactor. It's
basically the same as what h2 did previously, so it's probably fine.
We've adopted `tracing` for diagnostics, but currently, it is just being
used as a drop-in replacement for the `log` crate. Ideally, we would
want to start emitting more structured diagnostics, using `tracing`'s
`Span`s and structured key-value fields.
A lot of the logging in `h2` is already written in a style that imitates
the formatting of structured key-value logs, but as textual log
messages. Migrating the logs to structured `tracing` events therefore is
pretty easy to do. I've also started adding spans, mostly in the read
path.
Finally, I've updated the tests to use `tracing` rather than
`env_logger`. The tracing setup happens in a macro, so that a span for
each test with the test's name can be generated and entered. This will
make the test output easier to read if multiple tests are run
concurrently with `--nocapture`.
Signed-off-by: Eliza Weisman <eliza@buoyant.io>
- Adds `max_frame_size` to client and server builders
- Pushes max_frame_size into Codec
- Detects when the Codec triggers an error from a frame too big
- Sends a GOAWAY when FRAME_SIZE_ERROR is encountered reading a frame
This change adds a .rustfmt.toml that includes ALL supported settings,
12 of which we have overridden to attempt to cater to our own
proclivities.
rustfmt is checked in the rust-nightly CI job.
This patch does a bunch of refactoring, mostly around error types, but it also
paves the way to allow `Codec` to be used standalone.
* `Codec` (and `FramedRead` / `FramedWrite`) is broken out into a codec module.
* An h2-codec crate is created that re-exports the frame and codec modules.
* New error types are introduced in the internals:
* `RecvError` represents errors caused by trying to receive a frame.
* `SendError` represents errors caused by trying to send a frame.
* `UserError` is an enum of potential errors caused by invalid usage
by the user of the lib.
* `ProtoError` is either a `Reason` or an `io::Error`. However it doesn't
specify connection or stream level.
* `h2::Error` is an opaque error type and is the only error type exposed
by the public API (used to be `ConnectionError`).
There are misc code changes to enable this as well. The biggest is a new "sink"
API for `Codec`. It provides buffer which queues up a frame followed by flush
which writes everything that is queued. This departs from the `Sink` trait in
order to provide more accurate error values. For example, buffer can never fail
(but it will panic if `poll_ready` is not called first).