Much work
This commit is contained in:
@@ -1,11 +1,24 @@
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use {frame, proto, ConnectionError};
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use {frame, Frame, ConnectionError, Peer, StreamId};
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use proto::{self, ReadySink, State};
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use tokio_io::{AsyncRead, AsyncWrite};
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use tokio_io::codec::length_delimited;
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use http;
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use futures::*;
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pub struct Connection<T> {
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use ordermap::OrderMap;
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use fnv::FnvHasher;
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use std::marker::PhantomData;
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use std::hash::BuildHasherDefault;
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/// An H2 connection
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pub struct Connection<T, P> {
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inner: Inner<T>,
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streams: StreamMap<State>,
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peer: PhantomData<P>,
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}
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type Inner<T> =
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@@ -15,72 +28,154 @@ type Inner<T> =
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proto::FramedRead<
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length_delimited::FramedRead<T>>>>>;
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impl<T: AsyncRead + AsyncWrite> Connection<T> {
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pub fn new(io: T) -> Connection<T> {
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(6)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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type StreamMap<T> = OrderMap<StreamId, T, BuildHasherDefault<FnvHasher>>;
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// Map to `Frame` types
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let framed_read = proto::FramedRead::new(framed_read);
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/// Returns a new `Connection` backed by the given `io`.
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pub fn new<T, P>(io: T) -> Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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// Frame encoder
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let mut framed = proto::FramedWrite::new(framed_read);
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(9)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Ok, so this is a **little** hacky, but it works for now.
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//
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// The ping/pong behavior SHOULD be given highest priority (6.7).
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// However, the connection handshake requires the settings frame to be
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// sent as the very first one. This needs special handling because
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// otherwise there is a race condition where the peer could send its
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// settings frame followed immediately by a Ping, in which case, we
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// don't want to accidentally send the pong before finishing the
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// connection hand shake.
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//
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// So, to ensure correct ordering, we write the settings frame here
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// before fully constructing the connection struct. Technically, `Async`
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// operations should not be performed in `new` because this might not
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// happen on a task, however we have full control of the I/O and we know
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// that the settings frame will get buffered and not actually perform an
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// I/O op.
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let initial_settings = frame::SettingSet::default();
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let frame = frame::Settings::new(initial_settings.clone());
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assert!(framed.start_send(frame.into()).unwrap().is_ready());
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// Map to `Frame` types
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let framed_read = proto::FramedRead::new(framed_read);
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// Add ping/pong handler
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let ping_pong = proto::PingPong::new(framed);
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// Frame encoder
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let mut framed = proto::FramedWrite::new(framed_read);
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// Add settings handler
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let connection = proto::Settings::new(ping_pong, initial_settings);
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// Ok, so this is a **little** hacky, but it works for now.
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//
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// The ping/pong behavior SHOULD be given highest priority (6.7).
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// However, the connection handshake requires the settings frame to be
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// sent as the very first one. This needs special handling because
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// otherwise there is a race condition where the peer could send its
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// settings frame followed immediately by a Ping, in which case, we
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// don't want to accidentally send the pong before finishing the
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// connection hand shake.
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//
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// So, to ensure correct ordering, we write the settings frame here
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// before fully constructing the connection struct. Technically, `Async`
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// operations should not be performed in `new` because this might not
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// happen on a task, however we have full control of the I/O and we know
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// that the settings frame will get buffered and not actually perform an
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// I/O op.
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let initial_settings = frame::SettingSet::default();
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let frame = frame::Settings::new(initial_settings.clone());
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assert!(framed.start_send(frame.into()).unwrap().is_ready());
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Connection {
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inner: connection,
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// Add ping/pong handler
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let ping_pong = proto::PingPong::new(framed);
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// Add settings handler
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let connection = proto::Settings::new(ping_pong, initial_settings);
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Connection {
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inner: connection,
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streams: StreamMap::default(),
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peer: PhantomData,
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}
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}
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impl<T, P> Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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/// Completes when the connection has terminated
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pub fn poll_shutdown(&mut self) -> Poll<(), ConnectionError> {
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try_ready!(self.poll_complete());
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Ok(Async::NotReady)
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}
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}
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impl<T, P> Stream for Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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type Item = Frame<P::Poll>;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Option<Self::Item>, ConnectionError> {
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use frame::Frame::*;
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match try_ready!(self.inner.poll()) {
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Some(Headers(v)) => unimplemented!(),
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Some(frame) => panic!("unexpected frame; frame={:?}", frame),
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None => return Ok(Async::Ready(None)),
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_ => unimplemented!(),
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}
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}
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}
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impl<T: AsyncRead + AsyncWrite> Stream for Connection<T> {
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type Item = frame::Frame;
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type Error = ConnectionError;
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fn poll(&mut self) -> Poll<Option<frame::Frame>, ConnectionError> {
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self.inner.poll()
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}
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}
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impl<T: AsyncRead + AsyncWrite> Sink for Connection<T> {
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type SinkItem = frame::Frame;
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impl<T, P> Sink for Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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type SinkItem = Frame<P::Send>;
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type SinkError = ConnectionError;
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fn start_send(&mut self, item: frame::Frame) -> StartSend<frame::Frame, ConnectionError> {
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self.inner.start_send(item)
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fn start_send(&mut self, item: Self::SinkItem)
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-> StartSend<Self::SinkItem, Self::SinkError>
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{
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// First ensure that the upstream can process a new item
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if !try!(self.poll_ready()).is_ready() {
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return Ok(AsyncSink::NotReady(item));
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}
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match item {
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Frame::Message { id, message, body } => {
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// Ensure ID is valid
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try!(P::check_initiating_id(id));
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// TODO: Ensure available capacity for a new stream
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// This won't be as simple as self.streams.len() as closed
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// connections should not be factored.
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// Transition the stream state, creating a new entry if needed
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try!(self.streams.entry(id)
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.or_insert(State::default())
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.send_headers());
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let message = P::convert_send_message(id, message, body);
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// TODO: Handle trailers and all that jazz
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// We already ensured that the upstream can handle the frame, so
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// panic if it gets rejected.
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let res = try!(self.inner.start_send(frame::Frame::Headers(message.frame)));
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// This is a one-way conversion. By checking `poll_ready` first,
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// it's already been determined that the inner `Sink` can accept
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// the item. If the item is rejected, then there is a bug.
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assert!(res.is_ready());
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Ok(AsyncSink::Ready)
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}
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Frame::Body { id, chunk } => {
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unimplemented!();
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}
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Frame::Error { id, error } => {
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unimplemented!();
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}
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}
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}
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fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
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self.inner.poll_complete()
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}
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}
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impl<T, P> ReadySink for Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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fn poll_ready(&mut self) -> Poll<(), Self::SinkError> {
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self.inner.poll_ready()
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}
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}
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