Misc renames (#202)

This patch renames a number of types and functions making
the API more consistent.

* `Server` -> `Connection`
* `Client` -> `SendRequest`
* `Respond` -> `SendResponse`.

It also moves the handshake fns off of `Connection` and make
them free fns in the module. And `Connection::builder` is removed
in favor of `Builder::new`.
This commit is contained in:
Carl Lerche
2018-01-02 17:02:17 -08:00
committed by GitHub
parent 26e7a2d416
commit d0b5b6246a
17 changed files with 299 additions and 306 deletions

View File

@@ -7,44 +7,47 @@
//! HTTP/2.0 handshake. See [here](../index.html#handshake) for more details.
//!
//! Once a connection is obtained and primed (ALPN negotiation, HTTP/1.1
//! upgrade, etc...), the connection handle is passed to [`Server::handshake`],
//! which will begin the [HTTP/2.0 handshake]. This returns a future that will
//! complete once the handshake is complete and HTTP/2.0 streams may be
//! received.
//! upgrade, etc...), the connection handle is passed to
//! [`Connection::handshake`], which will begin the [HTTP/2.0 handshake]. This
//! returns a future that will complete once the handshake is complete and
//! HTTP/2.0 streams may be received.
//!
//! [`Server::handshake`] will use a default configuration. There are a number
//! of configuration values that can be set by using a [`Builder`] instead.
//! [`Connection::handshake`] will use a default configuration. There are a
//! number of configuration values that can be set by using a [`Builder`]
//! instead.
//!
//! # Inbound streams
//!
//! The [`Server`] instance is used to accept inbound HTTP/2.0 streams. It does
//! this by implementing [`futures::Stream`]. When a new stream is received, a
//! call to [`Server::poll`] will return `(request, response)`. The `request`
//! handle (of type [`http::Request<RecvStream>`]) contains the HTTP request
//! head as well as provides a way to receive the inbound data stream and the
//! trailers. The `response` handle (of type [`SendStream`]) allows responding
//! to the request, stream the response payload, send trailers, and send push
//! promises.
//! The [`Connection`] instance is used to accept inbound HTTP/2.0 streams. It
//! does this by implementing [`futures::Stream`]. When a new stream is
//! received, a call to [`Connection::poll`] will return `(request, response)`.
//! The `request` handle (of type [`http::Request<RecvStream>`]) contains the
//! HTTP request head as well as provides a way to receive the inbound data
//! stream and the trailers. The `response` handle (of type [`SendStream`])
//! allows responding to the request, stream the response payload, send
//! trailers, and send push promises.
//!
//! The send ([`SendStream`]) and receive ([`RecvStream`]) halves of the stream
//! can be operated independently.
//!
//! # Managing the connection
//!
//! The [`Server`] instance is used to manage the connection state. The caller
//! is required to call either [`Server::poll`] or [`Server::poll_close`] in
//! order to advance the connection state. Simply operating on [`SendStream`] or
//! [`RecvStream`] will have no effect unless the connection state is advanced.
//! The [`Connection`] instance is used to manage the connection state. The
//! caller is required to call either [`Connection::poll`] or
//! [`Connection::poll_close`] in order to advance the connection state. Simply
//! operating on [`SendStream`] or [`RecvStream`] will have no effect unless the
//! connection state is advanced.
//!
//! It is not required to call **both** [`Server::poll`] and
//! [`Server::poll_close`]. If the caller is ready to accept a new stream, then
//! only [`Server::poll`] should be called. When the caller **does not** want to
//! accept a new stream, [`Server::poll_close`] should be called.
//! It is not required to call **both** [`Connection::poll`] and
//! [`Connection::poll_close`]. If the caller is ready to accept a new stream,
//! then only [`Connection::poll`] should be called. When the caller **does
//! not** want to accept a new stream, [`Connection::poll_close`] should be
//! called.
//!
//! The [`Server`] instance should only be dropped once [`Server::poll_close`]
//! returns `Ready`. Once [`Server::poll`] returns `Ready(None)`, there will no
//! longer be any more inbound streams. At this point, only
//! [`Server::poll_close`] should be called.
//! The [`Connection`] instance should only be dropped once
//! [`Connection::poll_close`] returns `Ready`. Once [`Connection::poll`]
//! returns `Ready(None)`, there will no longer be any more inbound streams. At
//! this point, only [`Connection::poll_close`] should be called.
//!
//! # Shutting down the server
//!
@@ -65,7 +68,7 @@
//!
//! use futures::{Future, Stream};
//! # use futures::future::ok;
//! use h2::server::Server;
//! use h2::server;
//! use http::{Response, StatusCode};
//! use tokio_core::reactor;
//! use tokio_core::net::TcpListener;
@@ -83,7 +86,7 @@
//! // Spawn a new task to process each connection.
//! handle.spawn({
//! // Start the HTTP/2.0 connection handshake
//! Server::handshake(socket)
//! server::handshake(socket)
//! .and_then(|h2| {
//! // Accept all inbound HTTP/2.0 streams sent over the
//! // connection.
@@ -114,12 +117,12 @@
//! ```
//!
//! [prior knowledge]: http://httpwg.org/specs/rfc7540.html#known-http
//! [`Server::handshake`]: struct.Server.html#method.handshake
//! [`Connection::handshake`]: struct.Connection.html#method.handshake
//! [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
//! [`Builder`]: struct.Builder.html
//! [`Server`]: struct.Server.html
//! [`Server::poll`]: struct.Server.html#method.poll
//! [`Server::poll_close`]: struct.Server.html#method.poll_close
//! [`Connection`]: struct.Connection.html
//! [`Connection::poll`]: struct.Connection.html#method.poll
//! [`Connection::poll_close`]: struct.Connection.html#method.poll_close
//! [`futures::Stream`]: https://docs.rs/futures/0.1/futures/stream/trait.Stream.html
//! [`http::Request<RecvStream>`]: ../struct.RecvStream.html
//! [`SendStream`]: ../struct.SendStream.html
@@ -127,7 +130,7 @@
use {SendStream, RecvStream, ReleaseCapacity};
use codec::{Codec, RecvError};
use frame::{self, Reason, Settings, StreamId};
use proto::{self, Config, Connection, Prioritized};
use proto::{self, Config, Prioritized};
use bytes::{Buf, Bytes, IntoBuf};
use futures::{self, Async, Future, Poll};
@@ -138,7 +141,7 @@ use std::time::Duration;
/// In progress HTTP/2.0 connection handshake future.
///
/// This type implements `Future`, yielding a `Server` instance once the
/// This type implements `Future`, yielding a `Connection` instance once the
/// handshake has completed.
///
/// The handshake is completed once the connection preface is fully received
@@ -160,21 +163,21 @@ pub struct Handshake<T, B: IntoBuf = Bytes> {
/// Accepts inbound HTTP/2.0 streams on a connection.
///
/// A `Server` is backed by an I/O resource (usually a TCP socket) and
/// A `Connection` is backed by an I/O resource (usually a TCP socket) and
/// implements the HTTP/2.0 server logic for that connection. It is responsible
/// for receiving inbound streams initiated by the client as well as driving the
/// internal state forward.
///
/// `Server` values are created by calling [`handshake`]. Once a `Server` value
/// is obtained, the caller must call [`poll`] or [`poll_close`] in order to
/// drive the internal connection state forward.
/// `Connection` values are created by calling [`handshake`]. Once a
/// `Connection` value is obtained, the caller must call [`poll`] or
/// [`poll_close`] in order to drive the internal connection state forward.
///
/// See [module level] documentation for more details
///
/// [module level]: index.html
/// [`handshake`]: struct.Server.html#method.handshake
/// [`poll`]: struct.Server.html#method.poll
/// [`poll_close`]: struct.Server.html#method.poll_close
/// [`handshake`]: struct.Connection.html#method.handshake
/// [`poll`]: struct.Connection.html#method.poll
/// [`poll_close`]: struct.Connection.html#method.poll_close
///
/// # Examples
///
@@ -184,10 +187,11 @@ pub struct Handshake<T, B: IntoBuf = Bytes> {
/// # extern crate tokio_io;
/// # use futures::{Future, Stream};
/// # use tokio_io::*;
/// # use h2::server;
/// # use h2::server::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T) {
/// Server::handshake(my_io)
/// server::handshake(my_io)
/// .and_then(|server| {
/// server.for_each(|(request, respond)| {
/// // Process the request and send the response back to the client
@@ -201,24 +205,24 @@ pub struct Handshake<T, B: IntoBuf = Bytes> {
/// # pub fn main() {}
/// ```
#[must_use = "streams do nothing unless polled"]
pub struct Server<T, B: IntoBuf> {
connection: Connection<T, Peer, B>,
pub struct Connection<T, B: IntoBuf> {
connection: proto::Connection<T, Peer, B>,
}
/// Server factory, which can be used in order to configure the properties of
/// the HTTP/2.0 server before it is created.
/// Client connection factory, which can be used in order to configure the
/// properties of the HTTP/2.0 server before it is created.
///
/// Methods can be changed on it in order to configure it.
///
/// The server is constructed by calling [`handshake`] and passing the I/O
/// handle that will back the HTTP/2.0 server.
///
/// New instances of `Builder` are obtained via [`Server::builder`].
/// New instances of `Builder` are obtained via [`Builder::new`].
///
/// See function level documentation for details on the various server
/// configuration settings.
///
/// [`Server::builder`]: struct.Server.html#method.builder
/// [`Builder::new`]: struct.Builder.html#method.new
/// [`handshake`]: struct.Builder.html#method.handshake
///
/// # Examples
@@ -234,7 +238,7 @@ pub struct Server<T, B: IntoBuf> {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
@@ -255,32 +259,32 @@ pub struct Builder {
settings: Settings,
}
/// Respond to a client request.
/// Send a response back to the client
///
/// A `Respond` instance is provided when receiving a request and is used to
/// send the associated response back to the client. It is also used to
/// A `SendResponse` instance is provided when receiving a request and is used
/// to send the associated response back to the client. It is also used to
/// explicitly reset the stream with a custom reason.
///
/// It will also be used to initiate push promises linked with the associated
/// stream. This is [not yet
/// implemented](https://github.com/carllerche/h2/issues/185).
///
/// If the `Respond` instance is dropped without sending a response, then the
/// HTTP/2.0 stream will be reset.
/// If the `SendResponse` instance is dropped without sending a response, then
/// the HTTP/2.0 stream will be reset.
///
/// See [module] level docs for more details.
///
/// [module]: index.html
#[derive(Debug)]
pub struct Respond<B: IntoBuf> {
pub struct SendResponse<B: IntoBuf> {
inner: proto::StreamRef<B::Buf>,
}
/// Stages of an in-progress handshake.
enum Handshaking<T, B: IntoBuf> {
/// State 1. Server is flushing pending SETTINGS frame.
/// State 1. Connection is flushing pending SETTINGS frame.
Flushing(Flush<T, Prioritized<B::Buf>>),
/// State 2. Server is waiting for the client preface.
/// State 2. Connection is waiting for the client preface.
ReadingPreface(ReadPreface<T, Prioritized<B::Buf>>),
/// Dummy state for `mem::replace`.
Empty,
@@ -302,85 +306,50 @@ pub(crate) struct Peer;
const PREFACE: [u8; 24] = *b"PRI * HTTP/2.0\r\n\r\nSM\r\n\r\n";
// ===== impl Server =====
impl<T> Server<T, Bytes>
where
T: AsyncRead + AsyncWrite,
/// Create a new configured HTTP/2.0 server with default configuration
/// values backed by `io`.
///
/// It is expected that `io` already be in an appropriate state to commence
/// the [HTTP/2.0 handshake]. See [Handshake] for more details.
///
/// Returns a future which resolves to the [`Connection`] instance once the
/// HTTP/2.0 handshake has been completed. The returned [`Connection`]
/// instance will be using default configuration values. Use [`Builder`] to
/// customize the configuration values used by a [`Connection`] instance.
///
/// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
/// [Handshake]: ../index.html#handshake
/// [`Connection`]: struct.Connection.html
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::server;
/// # use h2::server::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let handshake_fut = server::handshake(my_io);
/// # handshake_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn handshake<T>(io: T) -> Handshake<T, Bytes>
where T: AsyncRead + AsyncWrite,
{
/// Create a new configured HTTP/2.0 server with default configuration
/// values backed by `io`.
///
/// It is expected that `io` already be in an appropriate state to commence
/// the [HTTP/2.0 handshake]. See [Handshake] for more details.
///
/// Returns a future which resolves to the [`Server`] instance once the
/// HTTP/2.0 handshake has been completed. The returned [`Server`] instance
/// will be using default configuration values. Use [`Builder`] to customize
/// the configuration values used by a [`Server`] instance.
///
/// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
/// [Handshake]: ../index.html#handshake
/// [`Server`]: struct.Server.html
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::server::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let handshake_fut = Server::handshake(my_io);
/// # handshake_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn handshake(io: T) -> Handshake<T, Bytes> {
Server::builder().handshake(io)
}
Builder::new().handshake(io)
}
impl Server<(), Bytes> {
/// Return a new `Server` builder instance initialized with default
/// configuration values.
///
/// Configuration methods can be chained on the return value.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::server::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// .initial_window_size(1_000_000)
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # server_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn builder() -> Builder {
Builder::default()
}
}
// ===== impl Connection =====
impl<T, B> Server<T, B>
impl<T, B> Connection<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
@@ -437,7 +406,7 @@ where
///
/// See [here](index.html#managing-the-connection) for more details.
///
/// [`poll`]: struct.Server.html#method.poll
/// [`poll`]: struct.Connection.html#method.poll
/// [`RecvStream`]: ../struct.RecvStream.html
/// [`SendStream`]: ../struct.SendStream.html
pub fn poll_close(&mut self) -> Poll<(), ::Error> {
@@ -445,13 +414,13 @@ where
}
}
impl<T, B> futures::Stream for Server<T, B>
impl<T, B> futures::Stream for Connection<T, B>
where
T: AsyncRead + AsyncWrite,
B: IntoBuf,
B::Buf: 'static,
{
type Item = (Request<RecvStream>, Respond<B>);
type Item = (Request<RecvStream>, SendResponse<B>);
type Error = ::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, ::Error> {
@@ -472,7 +441,7 @@ where
let body = RecvStream::new(ReleaseCapacity::new(inner.clone_to_opaque()));
let request = Request::from_parts(head, body);
let respond = Respond { inner };
let respond = SendResponse { inner };
return Ok(Some((request, respond)).into());
}
@@ -481,14 +450,14 @@ where
}
}
impl<T, B> fmt::Debug for Server<T, B>
impl<T, B> fmt::Debug for Connection<T, B>
where
T: fmt::Debug,
B: fmt::Debug + IntoBuf,
B::Buf: fmt::Debug,
{
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
fmt.debug_struct("Server")
fmt.debug_struct("Connection")
.field("connection", &self.connection)
.finish()
}
@@ -497,6 +466,41 @@ where
// ===== impl Builder =====
impl Builder {
/// Return a new client builder instance initialized with default
/// configuration values.
///
/// Configuration methods can be chained on the return value.
///
/// # Examples
///
/// ```
/// # extern crate h2;
/// # extern crate tokio_io;
/// # use tokio_io::*;
/// # use h2::server::*;
/// #
/// # fn doc<T: AsyncRead + AsyncWrite>(my_io: T)
/// # -> Handshake<T>
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # server_fut
/// # }
/// #
/// # pub fn main() {}
/// ```
pub fn new() -> Builder {
Builder {
reset_stream_duration: Duration::from_secs(proto::DEFAULT_RESET_STREAM_SECS),
reset_stream_max: proto::DEFAULT_RESET_STREAM_MAX,
settings: Settings::default(),
}
}
/// Indicates the initial window size (in octets) for stream-level
/// flow control for received data.
///
@@ -520,7 +524,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .initial_window_size(1_000_000)
/// .handshake(my_io);
/// # server_fut
@@ -555,7 +559,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .max_frame_size(1_000_000)
/// .handshake(my_io);
/// # server_fut
@@ -610,7 +614,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .max_concurrent_streams(1000)
/// .handshake(my_io);
/// # server_fut
@@ -626,9 +630,10 @@ impl Builder {
/// Set the maximum number of concurrent locally reset streams.
///
/// When a stream is explicitly reset by either calling
/// [`Respond::send_reset`] or by dropping a [`Respond`] instance before
/// completing te stream, the HTTP/2.0 specification requires that any
/// further frames received for that stream must be ignored for "some time".
/// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance
/// before completing te stream, the HTTP/2.0 specification requires that
/// any further frames received for that stream must be ignored for "some
/// time".
///
/// In order to satisfy the specification, internal state must be maintained
/// to implement the behavior. This state grows linearly with the number of
@@ -657,7 +662,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .max_concurrent_reset_streams(1000)
/// .handshake(my_io);
/// # server_fut
@@ -673,9 +678,10 @@ impl Builder {
/// Set the maximum number of concurrent locally reset streams.
///
/// When a stream is explicitly reset by either calling
/// [`Respond::send_reset`] or by dropping a [`Respond`] instance before
/// completing te stream, the HTTP/2.0 specification requires that any
/// further frames received for that stream must be ignored for "some time".
/// [`SendResponse::send_reset`] or by dropping a [`SendResponse`] instance
/// before completing te stream, the HTTP/2.0 specification requires that
/// any further frames received for that stream must be ignored for "some
/// time".
///
/// In order to satisfy the specification, internal state must be maintained
/// to implement the behavior. This state grows linearly with the number of
@@ -705,7 +711,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut = Server::builder()
/// let server_fut = Builder::new()
/// .reset_stream_duration(Duration::from_secs(10))
/// .handshake(my_io);
/// # server_fut
@@ -723,7 +729,7 @@ impl Builder {
/// It is expected that `io` already be in an appropriate state to commence
/// the [HTTP/2.0 handshake]. See [Handshake] for more details.
///
/// Returns a future which resolves to the [`Server`] instance once the
/// Returns a future which resolves to the [`Connection`] instance once the
/// HTTP/2.0 handshake has been completed.
///
/// This function also allows the caller to configure the send payload data
@@ -731,7 +737,7 @@ impl Builder {
///
/// [HTTP/2.0 handshake]: http://httpwg.org/specs/rfc7540.html#ConnectionHeader
/// [Handshake]: ../index.html#handshake
/// [`Server`]: struct.Server.html
/// [`Connection`]: struct.Connection.html
/// [Outbound data type]: ../index.html#outbound-data-type.
///
/// # Examples
@@ -749,7 +755,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let handshake_fut = Server::builder()
/// let handshake_fut = Builder::new()
/// .handshake(my_io);
/// # handshake_fut
/// # }
@@ -771,7 +777,7 @@ impl Builder {
/// # {
/// // `server_fut` is a future representing the completion of the HTTP/2.0
/// // handshake.
/// let server_fut: Handshake<_, &'static [u8]> = Server::builder()
/// let server_fut: Handshake<_, &'static [u8]> = Builder::new()
/// .handshake(my_io);
/// # server_fut
/// # }
@@ -784,23 +790,19 @@ impl Builder {
B: IntoBuf,
B::Buf: 'static,
{
Server::handshake2(io, self.clone())
Connection::handshake2(io, self.clone())
}
}
impl Default for Builder {
fn default() -> Builder {
Builder {
reset_stream_duration: Duration::from_secs(proto::DEFAULT_RESET_STREAM_SECS),
reset_stream_max: proto::DEFAULT_RESET_STREAM_MAX,
settings: Settings::default(),
}
Builder::new()
}
}
// ===== impl Respond =====
// ===== impl SendResponse =====
impl<B: IntoBuf> Respond<B> {
impl<B: IntoBuf> SendResponse<B> {
/// Send a response to a client request.
///
/// On success, a [`SendStream`] instance is returned. This instance can be
@@ -810,11 +812,11 @@ impl<B: IntoBuf> Respond<B> {
/// instance, then `end_of_stream` must be set to `true` when calling this
/// function.
///
/// The [`Respond`] instance is already associated with a received request.
/// This function may only be called once per instance and only if
/// The [`SendResponse`] instance is already associated with a received
/// request. This function may only be called once per instance and only if
/// [`send_reset`] has not been previously called.
///
/// [`Respond`]: #
/// [`SendResponse`]: #
/// [`SendStream`]: ../struct.SendStream.html
/// [`send_reset`]: #method.send_reset
pub fn send_response(
@@ -924,7 +926,7 @@ impl<T, B: IntoBuf> Future for Handshake<T, B>
where T: AsyncRead + AsyncWrite,
B: IntoBuf,
{
type Item = Server<T, B>;
type Item = Connection<T, B>;
type Error = ::Error;
fn poll(&mut self) -> Poll<Self::Item, Self::Error> {
@@ -955,7 +957,7 @@ impl<T, B: IntoBuf> Future for Handshake<T, B>
};
let poll = if let ReadingPreface(ref mut read) = self.state {
// We're now waiting for the client preface. Poll the `ReadPreface`
// future. If it has completed, we will create a `Server` handle
// future. If it has completed, we will create a `Connection` handle
// for the connection.
read.poll()
// Actually creating the `Connection` has to occur outside of this
@@ -966,14 +968,14 @@ impl<T, B: IntoBuf> Future for Handshake<T, B>
unreachable!("Handshake::poll() state was not advanced completely!")
};
let server = poll?.map(|codec| {
let connection = Connection::new(codec, Config {
let connection = proto::Connection::new(codec, Config {
next_stream_id: 2.into(),
reset_stream_duration: self.builder.reset_stream_duration,
reset_stream_max: self.builder.reset_stream_max,
settings: self.builder.settings.clone(),
});
trace!("Handshake::poll(); connection established!");
Server { connection }
Connection { connection }
});
Ok(server)
}