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@@ -28,6 +28,9 @@ type Framed<T> =
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FramedRead<
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FramedWrite<T>>;
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/// Create a full H2 transport from an I/O handle.
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///
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/// This is called as the final step of the client handshake future.
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pub fn from_io<T, P>(io: T, settings: frame::SettingSet)
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-> Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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@@ -35,23 +38,49 @@ pub fn from_io<T, P>(io: T, settings: frame::SettingSet)
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{
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let framed_write = FramedWrite::new(io);
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(9)
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.num_skip(0) // Don't skip the header
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.new_read(framed_write);
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// Map to `Frame` types
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let framed = FramedRead::new(framed_read);
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// Add ping/pong responder.
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let ping_pong = PingPong::new(framed);
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// Add settings handler
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// To avoid code duplication, we're going to go this route. It is a bit
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// weird, but oh well...
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let settings = Settings::new(
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ping_pong, settings);
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framed_write, settings);
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from_server_handshaker(settings)
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}
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/// Create a transport prepared to handle the server handshake.
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///
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/// When the server is performing the handshake, it is able to only send
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/// `Settings` frames and is expected to receive the client preface as a byte
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/// stream. To represent this, `Settings<FramedWrite<T>>` is returned.
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pub fn server_handshaker<T>(io: T, settings: frame::SettingSet)
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-> Settings<FramedWrite<T>>
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where T: AsyncRead + AsyncWrite,
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{
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let framed_write = FramedWrite::new(io);
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Settings::new(framed_write, settings)
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}
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/// Create a full H2 transport from the server handshaker
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pub fn from_server_handshaker<T, P>(transport: Settings<FramedWrite<T>>)
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-> Connection<T, P>
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where T: AsyncRead + AsyncWrite,
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P: Peer,
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{
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let settings = transport.swap_inner(|io| {
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// Delimit the frames
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let framed_read = length_delimited::Builder::new()
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.big_endian()
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.length_field_length(3)
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.length_adjustment(9)
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.num_skip(0) // Don't skip the header
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.new_read(io);
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// Map to `Frame` types
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let framed = FramedRead::new(framed_read);
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// Add ping/pong responder.
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PingPong::new(framed)
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});
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// Finally, return the constructed `Connection`
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connection::new(settings)
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