Refactor errors (#46)
This patch does a bunch of refactoring, mostly around error types, but it also
paves the way to allow `Codec` to be used standalone.
* `Codec` (and `FramedRead` / `FramedWrite`) is broken out into a codec module.
* An h2-codec crate is created that re-exports the frame and codec modules.
* New error types are introduced in the internals:
  * `RecvError` represents errors caused by trying to receive a frame.
  * `SendError` represents errors caused by trying to send a frame.
  * `UserError` is an enum of potential errors caused by invalid usage
    by the user of the lib.
  * `ProtoError` is either a `Reason` or an `io::Error`. However it doesn't
    specify connection or stream level.
  * `h2::Error` is an opaque error type and is the only error type exposed
    by the public API (used to be `ConnectionError`).
There are misc code changes to enable this as well. The biggest is a new "sink"
API for `Codec`. It provides buffer which queues up a frame followed by flush
which writes everything that is queued. This departs from the `Sink` trait in
order to provide more accurate error values. For example, buffer can never fail
(but it will panic if `poll_ready` is not called first).
			
			
This commit is contained in:
		| @@ -1,7 +1,7 @@ | ||||
| use frame::Ping; | ||||
| use proto::*; | ||||
|  | ||||
| use futures::Sink; | ||||
| use std::io; | ||||
|  | ||||
| /// Acknowledges ping requests from the remote. | ||||
| #[derive(Debug)] | ||||
| @@ -45,15 +45,16 @@ impl<B> PingPong<B> | ||||
|     } | ||||
|  | ||||
|     /// Send any pending pongs. | ||||
|     pub fn send_pending_pong<T>(&mut self, dst: &mut Codec<T, B>) -> Poll<(), ConnectionError> | ||||
|     pub fn send_pending_pong<T>(&mut self, dst: &mut Codec<T, B>) -> Poll<(), io::Error> | ||||
|         where T: AsyncWrite, | ||||
|     { | ||||
|         if let Some(pong) = self.sending_pong.take() { | ||||
|             if let AsyncSink::NotReady(pong) = dst.start_send(pong)? { | ||||
|                 // If the pong can't be sent, save it. | ||||
|             if !dst.poll_ready()?.is_ready() { | ||||
|                 self.sending_pong = Some(pong); | ||||
|                 return Ok(Async::NotReady); | ||||
|             } | ||||
|  | ||||
|             dst.buffer(pong).ok().expect("invalid pong frame"); | ||||
|         } | ||||
|  | ||||
|         Ok(Async::Ready(())) | ||||
|   | ||||
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