Restructure proto

The existing code has been moved out and is being copied back piece / by
piece while restructuring the code to (hopefully) be more manageable.
This commit is contained in:
Carl Lerche
2017-08-02 09:42:10 -07:00
committed by GitHub
parent 13d6866ee8
commit 33bdc057d6
36 changed files with 1495 additions and 2964 deletions

View File

@@ -1,33 +1,49 @@
use {ConnectionError, Frame};
use client::Client;
use error;
use {ConnectionError, Frame, Peer};
use frame::{self, StreamId};
use proto::*;
use client::Client;
use server::Server;
use bytes::{Bytes, IntoBuf};
use proto::*;
use http::{request, response};
use bytes::{Bytes, IntoBuf};
use tokio_io::{AsyncRead, AsyncWrite};
use std::marker::PhantomData;
/// An H2 connection
#[derive(Debug)]
pub struct Connection<T, P, B: IntoBuf = Bytes> {
inner: Transport<T, B::Buf>,
// Set to `true` as long as the connection is in a valid state.
active: bool,
_phantom: PhantomData<(P, B)>,
// Codec
codec: Codec<T, B::Buf>,
// TODO: Remove <B>
ping_pong: PingPong<B::Buf>,
settings: Settings,
streams: Streams<P>,
_phantom: PhantomData<P>,
}
pub fn new<T, P, B>(transport: Transport<T, B::Buf>)
pub fn new<T, P, B>(codec: Codec<T, B::Buf>)
-> Connection<T, P, B>
where T: AsyncRead + AsyncWrite,
P: Peer,
B: IntoBuf,
{
// TODO: Actually configure
let streams = Streams::new(streams::Config {
max_remote_initiated: None,
init_remote_window_sz: DEFAULT_INITIAL_WINDOW_SIZE,
max_local_initiated: None,
init_local_window_sz: DEFAULT_INITIAL_WINDOW_SIZE,
});
Connection {
inner: transport,
active: true,
codec: codec,
ping_pong: PingPong::new(),
settings: Settings::new(),
streams: streams,
_phantom: PhantomData,
}
}
@@ -39,40 +55,44 @@ impl<T, P, B> Connection<T, P, B>
{
/// Polls for the next update to a remote flow control window.
pub fn poll_window_update(&mut self) -> Poll<WindowUpdate, ConnectionError> {
self.inner.poll_window_update()
self.streams.poll_window_update()
}
/// Increases the capacity of a local flow control window.
pub fn expand_window(&mut self, id: StreamId, incr: WindowSize) -> Result<(), ConnectionError> {
self.inner.expand_window(id, incr)
///
/// # Panics
///
/// THis function panics if `incr` is not a valid window size.
pub fn expand_window(&mut self, id: StreamId, incr: usize)
-> Result<(), ConnectionError>
{
assert!(incr <= MAX_WINDOW_SIZE as usize);
self.streams.expand_window(id, incr as WindowSize)
}
pub fn update_local_settings(&mut self, local: frame::SettingSet) -> Result<(), ConnectionError> {
self.inner.update_local_settings(local)
pub fn update_local_settings(&mut self, _local: frame::SettingSet) -> Result<(), ConnectionError> {
unimplemented!();
}
pub fn remote_initial_window_size(&self) -> u32 {
self.inner.remote_initial_window_size()
unimplemented!();
}
pub fn remote_max_concurrent_streams(&self) -> Option<u32> {
self.inner.remote_max_concurrent_streams()
pub fn remote_max_concurrent_streams(&self) -> Option<usize> {
unimplemented!();
}
pub fn remote_push_enabled(&self) -> Option<bool> {
self.inner.remote_push_enabled()
}
pub fn start_ping(&mut self, body: PingPayload) -> StartSend<PingPayload, ConnectionError> {
self.inner.start_ping(body)
}
pub fn take_pong(&mut self) -> Option<PingPayload> {
self.inner.take_pong()
unimplemented!();
}
pub fn poll_ready(&mut self) -> Poll<(), ConnectionError> {
self.inner.poll_ready()
try_ready!(self.poll_send_ready());
// TODO: Once there is write buffering, this shouldn't be needed
try_ready!(self.codec.poll_ready());
Ok(().into())
}
pub fn send_data(self,
@@ -81,13 +101,139 @@ impl<T, P, B> Connection<T, P, B>
end_of_stream: bool)
-> sink::Send<Self>
{
trace!("send_data: id={:?}", id);
self.send(Frame::Data {
id,
data,
end_of_stream,
})
}
pub fn start_ping(&mut self, _body: PingPayload) -> StartSend<PingPayload, ConnectionError> {
unimplemented!();
}
// ===== Private =====
/// Returns `Ready` when the `Connection` is ready to receive a frame from
/// the socket.
fn poll_recv_ready(&mut self) -> Poll<(), ConnectionError> {
// Pong, settings ack, and stream refusals are high priority frames to
// send. If the write buffer is full, we stop reading any further frames
// until these high priority writes can be committed to the buffer.
try_ready!(self.ping_pong.send_pending_pong(&mut self.codec));
try_ready!(self.settings.send_pending_ack(&mut self.codec));
try_ready!(self.streams.send_pending_refusal(&mut self.codec));
Ok(().into())
}
/// Returns `Ready` when the `Connection` is ready to accept a frame from
/// the user
///
/// This function is currently used by poll_complete, but at some point it
/// will probably not be required.
fn poll_send_ready(&mut self) -> Poll<(), ConnectionError> {
try_ready!(self.poll_recv_ready());
// Ensure all window updates have been sent.
try_ready!(self.streams.send_pending_window_updates(&mut self.codec));
Ok(().into())
}
/// Try to receive the next frame
fn recv_frame(&mut self) -> Poll<Option<Frame<P::Poll>>, ConnectionError> {
use frame::Frame::*;
loop {
// First, ensure that the `Connection` is able to receive a frame
try_ready!(self.poll_recv_ready());
trace!("polling codec");
let frame = match try!(self.codec.poll()) {
Async::Ready(frame) => frame,
Async::NotReady => {
// Receiving new frames may depend on ensuring that the write buffer
// is clear (e.g. if window updates need to be sent), so `poll_complete`
// is called here.
let _ = try!(self.poll_complete());
return Ok(Async::NotReady);
}
};
match frame {
Some(Headers(frame)) => {
trace!("recv HEADERS; frame={:?}", frame);
// Update stream state while ensuring that the headers frame
// can be received
if let Some(frame) = try!(self.streams.recv_headers(frame)) {
let frame = Self::convert_poll_message(frame);
return Ok(Some(frame).into());
}
}
Some(Data(frame)) => {
trace!("recv DATA; frame={:?}", frame);
try!(self.streams.recv_data(&frame));
let frame = Frame::Data {
id: frame.stream_id(),
end_of_stream: frame.is_end_stream(),
data: frame.into_payload(),
};
return Ok(Some(frame).into());
}
Some(Reset(frame)) => {
trace!("recv RST_STREAM; frame={:?}", frame);
try!(self.streams.recv_reset(&frame));
let frame = Frame::Reset {
id: frame.stream_id(),
error: frame.reason(),
};
return Ok(Some(frame).into());
}
Some(PushPromise(frame)) => {
trace!("recv PUSH_PROMISE; frame={:?}", frame);
try!(self.streams.recv_push_promise(frame));
}
Some(Settings(frame)) => {
trace!("recv SETTINGS; frame={:?}", frame);
self.settings.recv_settings(frame);
// TODO: ACK must be sent THEN settings applied.
}
Some(Ping(frame)) => {
trace!("recv PING; frame={:?}", frame);
self.ping_pong.recv_ping(frame);
}
Some(WindowUpdate(frame)) => {
trace!("recv WINDOW_UPDATE; frame={:?}", frame);
try!(self.streams.recv_window_update(frame));
}
None => {
trace!("codec closed");
return Ok(Async::Ready(None));
}
}
}
}
fn convert_poll_message(frame: frame::Headers) -> Frame<P::Poll> {
if frame.is_trailers() {
// TODO: return trailers
unimplemented!();
} else {
Frame::Headers {
id: frame.stream_id(),
end_of_stream: frame.is_end_stream(),
headers: P::convert_poll_message(frame),
}
}
}
}
impl<T, B> Connection<T, Client, B>
@@ -124,6 +270,17 @@ impl<T, B> Connection<T, Server, B>
end_of_stream: end_of_stream,
})
}
pub fn send_push_promise(self,
id: StreamId,
promised_id: StreamId)
-> sink::Send<Self>
{
self.send(Frame::PushPromise {
id,
promised_id,
})
}
}
impl<T, P, B> Stream for Connection<T, P, B>
@@ -135,55 +292,8 @@ impl<T, P, B> Stream for Connection<T, P, B>
type Error = ConnectionError;
fn poll(&mut self) -> Poll<Option<Self::Item>, ConnectionError> {
use frame::Frame::*;
trace!("poll");
if !self.active {
return Err(error::User::Corrupt.into());
}
loop {
let frame = match try!(self.inner.poll()) {
Async::Ready(f) => f,
// XXX is this necessary?
Async::NotReady => {
// Receiving new frames may depend on ensuring that the write buffer
// is clear (e.g. if window updates need to be sent), so `poll_complete`
// is called here.
try_ready!(self.poll_complete());
// If the write buffer is cleared, attempt to poll the underlying
// stream once more because it, may have been made ready.
try_ready!(self.inner.poll())
}
};
trace!("poll; frame={:?}", frame);
let frame = match frame {
Some(Headers(v)) => Frame::Headers {
id: v.stream_id(),
end_of_stream: v.is_end_stream(),
headers: P::convert_poll_message(v),
},
Some(Data(v)) => Frame::Data {
id: v.stream_id(),
end_of_stream: v.is_end_stream(),
data: v.into_payload(),
},
Some(Reset(v)) => Frame::Reset {
id: v.stream_id(),
error: v.reason(),
},
Some(frame) => panic!("unexpected frame; frame={:?}", frame),
None => return Ok(Async::Ready(None)),
};
return Ok(Async::Ready(Some(frame)));
}
// TODO: intercept errors and flag the connection
self.recv_frame()
}
}
@@ -199,14 +309,9 @@ impl<T, P, B> Sink for Connection<T, P, B>
fn start_send(&mut self, item: Self::SinkItem)
-> StartSend<Self::SinkItem, Self::SinkError>
{
trace!("start_send");
// TODO: Ensure connection is not corrupt
if !self.active {
return Err(error::User::Corrupt.into());
}
// Ensure the transport is ready to send a frame before we transform the external
// `Frame` into an internal `frame::Frame`.
// Ensure that the connection is ready to accept a new frame
if !try!(self.poll_ready()).is_ready() {
return Ok(AsyncSink::NotReady(item));
}
@@ -216,12 +321,21 @@ impl<T, P, B> Sink for Connection<T, P, B>
// This is a one-way conversion. By checking `poll_ready` first (above),
// it's already been determined that the inner `Sink` can accept the item.
// If the item is rejected, then there is a bug.
let f = P::convert_send_message(id, headers, end_of_stream);
frame::Frame::Headers(f)
let frame = P::convert_send_message(id, headers, end_of_stream);
// Update the stream state
self.streams.send_headers(&frame)?;
frame::Frame::Headers(frame)
}
Frame::Data { id, data, end_of_stream } => {
frame::Data::from_buf(id, data.into_buf(), end_of_stream).into()
let frame = frame::Data::from_buf(
id, data.into_buf(), end_of_stream);
self.streams.send_data(&frame)?;
frame.into()
}
Frame::Reset { id, error } => frame::Reset::new(id, error).into(),
@@ -240,13 +354,21 @@ impl<T, P, B> Sink for Connection<T, P, B>
_ => unimplemented!(),
};
let res = self.inner.start_send(frame)?;
// Write the frame to the socket
let res = self.codec.start_send(frame)?;
// Ensure that the write was accepted. This is always true due to the
// check at the top of the function
assert!(res.is_ready());
// Return success
Ok(AsyncSink::Ready)
}
fn poll_complete(&mut self) -> Poll<(), ConnectionError> {
trace!("poll_complete");
self.inner.poll_complete()
try_ready!(self.poll_send_ready());
try_ready!(self.codec.poll_complete());
Ok(().into())
}
}