Issue 128: Convert frame::Reason to struct (#142)

Alter frame::Reason to a struct with a single u32 member.
Introduce Constants to the impl for existing Reasons. Change all usage
in the library and its tests to adopt this change,
using the new constants.
This commit is contained in:
Holt Chesley
2017-10-08 16:13:07 -04:00
committed by Carl Lerche
parent 1c179f7bf2
commit 2aee78c7d7
12 changed files with 129 additions and 180 deletions

View File

@@ -128,7 +128,7 @@ where
if self.error.is_some() {
if self.streams.num_active_streams() == 0 {
let id = self.streams.last_processed_id();
let goaway = frame::GoAway::new(id, Reason::NoError);
let goaway = frame::GoAway::new(id, Reason::NO_ERROR);
self.state = State::GoAway(goaway);
continue;
}
@@ -193,8 +193,7 @@ where
match (ours, theirs) {
// If either side reported an error, return that
// to the user.
(Reason::NoError, err) |
(err, Reason::NoError) => err,
(Reason::NO_ERROR, err) | (err, Reason::NO_ERROR) => err,
// If both sides reported an error, give their
// error back to th user. We assume our error
// was a consequence of their error, and less
@@ -213,12 +212,10 @@ where
// Transition the state to error
self.state = State::Closed(reason);
},
State::Closed(reason) => {
if let Reason::NoError = reason {
return Ok(Async::Ready(()));
} else {
return Err(reason.into());
}
State::Closed(reason) => if let Reason::NO_ERROR = reason {
return Ok(Async::Ready(()));
} else {
return Err(reason.into());
},
}
}