check for StreamId overflow (#68)
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@@ -21,7 +21,7 @@ where
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flow: FlowControl,
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/// The lowest stream ID that is still idle
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next_stream_id: StreamId,
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next_stream_id: Result<StreamId, StreamIdOverflow>,
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/// The stream ID of the last processed stream
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last_processed_id: StreamId,
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@@ -76,7 +76,7 @@ where
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Recv {
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init_window_sz: config.local_init_window_sz,
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flow: flow,
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next_stream_id: next_stream_id.into(),
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next_stream_id: Ok(next_stream_id.into()),
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pending_window_updates: store::Queue::new(),
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last_processed_id: StreamId::zero(),
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pending_accept: store::Queue::new(),
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@@ -109,12 +109,12 @@ where
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self.ensure_can_open(id)?;
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if id < self.next_stream_id {
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let next_id = self.next_stream_id()?;
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if id < next_id {
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return Err(RecvError::Connection(ProtocolError));
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}
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self.next_stream_id = id;
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self.next_stream_id.increment();
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self.next_stream_id = id.next_id();
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if !counts.can_inc_num_recv_streams() {
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self.refused = Some(id);
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@@ -137,6 +137,13 @@ where
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let is_initial = stream.state.recv_open(frame.is_end_stream())?;
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if is_initial {
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let next_id = self.next_stream_id()?;
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if frame.stream_id() >= next_id {
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self.next_stream_id = frame.stream_id().next_id();
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} else {
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return Err(RecvError::Connection(ProtocolError));
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}
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// TODO: be smarter about this logic
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if frame.stream_id() > self.last_processed_id {
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self.last_processed_id = frame.stream_id();
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@@ -383,9 +390,12 @@ where
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/// Ensures that `id` is not in the `Idle` state.
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pub fn ensure_not_idle(&self, id: StreamId) -> Result<(), Reason> {
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if id >= self.next_stream_id {
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return Err(ProtocolError);
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if let Ok(next) = self.next_stream_id {
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if id >= next {
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return Err(ProtocolError);
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}
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}
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// if next_stream_id is overflowed, that's ok.
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Ok(())
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}
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@@ -428,6 +438,14 @@ where
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Ok(())
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}
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fn next_stream_id(&self) -> Result<StreamId, RecvError> {
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if let Ok(id) = self.next_stream_id {
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Ok(id)
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} else {
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Err(RecvError::Connection(ProtocolError))
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}
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}
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/// Returns true if the remote peer can reserve a stream with the given ID.
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fn ensure_can_reserve(&self, promised_id: StreamId) -> Result<(), RecvError> {
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// TODO: Are there other rules?
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